Flashbang Dynamic Light
3 Attachment(s)
Flashbang Dynamic Light 0.20
This plugin, requested by NemesisDelta, adds a touch of realism to flashbangs, having them give off a dynamic light upon explosion. EXAMPLE VIDEO Note that for the purpose of showcasing the dynamic light effect, the ScreenFade message was blocked in the video. However, in actual use, you will still get blinded by a flashbang just as always; the light is meant more to be seen around corners and such. CVars fbl_enabled (default 1) - whether or not plugin is enabled fbl_radius (default 50) - radius of the dynamic light effect fbl_color (default 255 255 255) - color of the light, in format "R G B" fbl_noblind (default 0) - if enabled, removes the regular flashbang blinding effect fbl_refresh (default 0.0) - gives every player a flashbang every this many seconds, 0.0 disables Modules Required Fakemeta Cstrike Fun |
Re: Flashbang Dynamic Light
Nice :)
|
Re: Flashbang Dynamic Light
Wheres the sma?
|
Re: Flashbang Dynamic Light
Whoops... there we go.
|
Re: Flashbang Dynamic Light
very nice
|
Re: Flashbang Dynamic Light
Cool...But did you know you have a space before every single line in your plugin?
|
Re: Flashbang Dynamic Light
ava i see that you hooked it to FW EmitSound..how come you didn't use "ScreenFade" event? isn't that alot easier?
|
Re: Flashbang Dynamic Light
Quote:
Quote:
|
Re: Flashbang Dynamic Light
Nice job....tested it.
Works for the most part except for one thing. If your behind a box and the flash nade goes off on the other side of the box, the light penetrates the box on your side as if its not there. Doesnt hurt you much but still would be nice if it "could" obey object restrictions. Just a thought. |
Re: Flashbang Dynamic Light
The dynamic light probably ignores entities (ie: doors, certain boxes, etcetera), like non-dynamic lights. It's done in either the engine or the client, something I can't modify.
|
All times are GMT -4. The time now is 16:58. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.