CS Sprite fix
1 Attachment(s)
This plugin simply forces CS to display the defuse/stopwatch once the bomb is planted, this should realy be done by the server. But for some reason
this fails to work on most servers. This plugin is not being updated anymore FAQ: Q) Are you going to make it work for cs_/as maps? A) If there is a demand for it, i might try. Q) Does it even work? A) You need to be alive, and on a de_map Q) What happens if this plugin runs, and im NOT running a de_ map? A) Nothing, this plugin will not do anything then. Q) Can i use this plugin with regular AMX ? A) Yes, change #include <amxmodx> to #include <amxmod> and it works. Credits: Sniperbeam made a tutorial that showed me how to do this. ToT|Viper for making me do the plugin CheesyPeteza for changes listed in the changelog ( Version: 1.0.2-1.0.4 ) Changelog:
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I never noticed this problem... but I'll download it :wink:
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gj, this was getting annoying :)
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love
This plugin Is very cool and useful.. WTG!!
Keep it up! |
Aaaaaaaaaaaaargh!!!!!!!!!! The sprite you used is ugly :cry:
Give me the original sprite next to the timer! :cry: |
You didn't mark this as for Counter-strike..?
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1 Attachment(s)
This code would be better placed in plugin_init() as it only needs to be done once:
Code:
gMsgIconT = get_user_msgid("StatusIcon") Code:
for (new iPerson=1;iPerson<=get_playersnum();iPerson++) I can't see a need for param being an array, its only if you use set_task you need to do that. Don't see why you need either of the params at all actually. You can't be both T & CT so best to use switch instead of if. Plus no need to check they are alive twice. I'll attach a file with these changes to you can see exactly what I mean. |
Quote:
@CheesyPeteza Thank you, you changes are incorporated. |
Plugin updated again.
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I don't know if I've ever seen this sprite.. anyone have a screenie?
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