Hero: Forge (SRGrty)
3 Attachment(s)
Forge
Description Fires Missiles to blow people up! CVARS DEFAULT VALUE WHAT THIS CVAR DOES Forge_cooldown 20 How long it takes Forge to reload Forge_damage 40 How much damage will be dealt (According to how far away missile is) Forge_velocity 3000 Speed of Forge's missile Forge_force 1000 How much player hit by missile will fly up into the air with Forge_radius 400 The radius from where missile hit people will be damaged Forge_movetype 1 1 the missile slows down and eventually dies 2 missile is shot straight until it hits target Forge_effects 4 1 Regualy missile, no effects 2 Yellow sprites around missile 3 Light given off around missile 4 2 & 3 combined |
Re: Hero: Forge (SRGrty)
Keep it going (but dont rush)
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Re: Hero: Forge (SRGrty)
Quote:
This hero was posted 3 years ago. Unless you have a script change or problem you probably shouldn't be posting here. To be perfectly honest if you want to give someone props you should send them a private message, not post in their 3 year old thread. |
Re: Hero: Forge (SRGrty)
i didnt c that...
sorry then.... "Smart" boy ;) |
Re: Hero: Forge (SRGrty)
anyway you could update it so its amxx and not amx?
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Re: Hero: Forge (SRGrty)
copy and paste it into ur scripting folder and compile it using the compiler in ur scripting folder...
btw do the same thing for all the other heroes u want to be amxx instead of amx... |
Re: Hero: Forge (SRGrty)
i think he mean when you try to compile it you gets an error i do
Code:
Error: Argument type mismatch (argument 2) on line 327 |
Re: Hero: Forge (SRGrty)
1 Attachment(s)
Not the most flashy or significant power, but this was always a staple damage dealer on the servers I played on. I had to get this classic hero working again.
I had trouble getting the missile entity to draw right, it was just plain not there. The explosion, damage, and knockup effect worked fine but the missile and beam never appeared. I tinkered with it substantially, but ultimately had to recode it. I jacked the common missile out of bazooka; and used what I could from the original forge code. Works how I remember it now. Enjoy. edit: i think i got Forge_force working properly. i posted in script help. reference: https://forums.alliedmods.net/showth...49#post2306349 Code:
//Forge |
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