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-   -   Weapon Model Replacement (https://forums.alliedmods.net/showthread.php?t=43979)

TiMbErLaNd 08-28-2006 11:09

Re: Weapon Model + Sound replacement
 
I am saying like

models/terror.mdl" "models/new_terror.mdl"

but do this so you can have an entire T or CT skin pack.

GHW_Chronic 08-28-2006 17:13

Re: Weapon Model + Sound replacement
 
@jeep: dunno what to tell you. The sounds should be working. Just Wondering, is ur server linux?

@timber: This is called "weapon model+sound replacement". I might think about making a player skin replacement plugin if there is not a good one out there.

And as for the w_ - I will possibly add another hook for this. I had made this for my GHW server and personally did not want w_ models because then I can't tell what they were on the ground, so i didn't even bother scripting it. But it isn't my opinion that counts right?

GHW_Chronic 08-28-2006 17:40

Re: Weapon Model + Sound replacement
 
I quick added w_ models.

*While adding this i realized there is a way to make this plugin more efficient (not that it isn't already really efficient).
*Also noticed that on maps like aim_map where guns start on floor, the w_ models will remain the same, I'll do a simple check on newrounds to change the models of the spawned guns already in the map.

I'll add a newer version in a while.

j33p 08-28-2006 18:11

Re: Weapon Model + Sound replacement
 
im using windows xp professionnal with service pack 2

GHW_Chronic 08-28-2006 18:14

Re: Weapon Model + Sound replacement
 
I just started messing with the sound replacement. I know for a fact that when I made this I had tested this out and it had worked. I am trying to figure out why the sound hook isn't working anymore. gyar

Edit: Figured it out. I had tested the hook by replacing the knife sound. The hook doesn't want to register any other sounds except knife sounds. So this current version can only replace knife sounds.

GHW_Chronic 08-28-2006 18:53

Re: Weapon Model + Sound replacement
 
*Added better efficiency by detecting what type of model it is (w_ / p_ / v_)
*Added error logs for precaching (incase you may have typoed the filename)
*Fixed bug where armoury entities on the ground on maps such as aim_map would not have the new w_ model on spawn
*Updated main post to inform people of the sound replacement error

j33p 08-28-2006 19:59

Re: Weapon Model + Sound replacement
 
so, what is the problem with every sounds exepts the knife?

GHW_Chronic 08-28-2006 20:10

Re: Weapon Model + Sound replacement
 
wtf can you not read? it's a technical problem. So far there is no "discovered" way to do what we want the sound to do. So hopefully i can find a way to pull it off.

j33p 08-28-2006 20:28

Re: Weapon Model + Sound replacement
 
i'm sorry

BACARRA 08-29-2006 14:38

Re: Weapon Model + Sound replacement
 
if you want to change the sounds edit the qc file in the model


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