AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   HLstatsX:CE (https://forums.alliedmods.net/forumdisplay.php?f=156)
-   -   Reply to news thread. (https://forums.alliedmods.net/showthread.php?t=228977)

Mavrick4283 10-30-2013 11:12

Reply to news thread.
 
This is here so you can reply to the news thread without spamming it. Support questions will be deleted without warning or being replied to this includes any replies that happen before I can remove it.

GoldTreeServers 10-31-2013 05:59

Re: Reply to news thread.
 
Perl vs python speed and RAM usage?

klausenbusk 10-31-2013 09:37

Re: Reply to news thread.
 
Where can i find the dev branch?

Mavrick4283 10-31-2013 11:55

Re: Reply to news thread.
 
Quote:

Originally Posted by klausenbusk (Post 2055094)
Where can i find the dev branch?



I will make sure to sync the current code this weekend.

Quote:

Originally Posted by GoldTreeServers (Post 2055025)
Perl vs python speed and RAM usage?

So, if you are talking about speed as far as load time or are you talking about time from when the log is written to database?

Load time is higher the first time for python (do to it being complied to bytecode on first run) though that will not be noticed due to the first time you load the daemon you are going to be setting it up anyways.

As far as delay between action in game to database, that is dependent on to many things for me to give you hard numbers. To give you an idea, between action in game and the log output is done around every 66 tic from what I have seen. So between that log and database is unknow ATM due to that part not being written. I know that python's regex is slower to perls but here is a detailed writeup that will give you a better idea (https://stuffivelearned.org/doku.php...vspythonvsperl). We are doing the pre compiled regex :)

Automicbomb 11-01-2013 11:32

Re: Reply to news thread.
 
Im getting "You do not have access to this repository." I need some clearence from you or is it just empty?

_david_ 11-03-2013 12:43

Re: Reply to news thread.
 
Quote:

Originally Posted by Mavrick4283 (Post 2055151)
https://bitbucket.org/Maverick_of_UC/hlx-ce-dev

I will make sure to sync the current code this weekend.

Repo is private

Rytis 11-12-2013 15:14

Re: Reply to news thread.
 
Quote:

Originally Posted by Mavrick4283 (Post 2055151)
https://bitbucket.org/Maverick_of_UC/hlx-ce-devI will make sure to sync the current code this weekend.

Still not done :-(

extremeg 12-19-2013 18:44

Re: Reply to news thread.
 
When the new version of hlstats will be release approximate?

FiFiX 01-05-2014 13:00

Re: Reply to news thread.
 
Het there. I'm wondering when some installation tutorial will be available?

klausenbusk 01-05-2014 14:23

Re: Reply to news thread.
 
Quote:

Originally Posted by Mavrick4283 (Post 2055151)
Quote:

Originally Posted by klausenbusk (Post 2055094)
Where can i find the dev branch?

https://bitbucket.org/Maverick_of_UC/hlx-ce-dev

I will make sure to sync the current code this weekend.

You do not have access to this repository.

Use the links at the top to get back.

:(





All times are GMT -4. The time now is 06:33.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.