COD: HitMarkers v1.7 [Updated April 29th 2021]
2 Attachment(s)
Call of Duty: HitMarkers v1.7 Description.
Plugin Cvars.
Code:
amx_hitmarkers "1" - Enables/disables the plugin. Enabled on default.
Code:
Spoiler
Updates. Code:
Please, if any bugs occure, let me know. Suggestions and improvements are always welcome too. |
Re: COD: HitMarker [First release: 16/01/2020]
1 Attachment(s)
Thanks @Napoleon_be!
Made a random color spinner version. All mods. |
Re: COD: HitMarker [First release: 16/01/2020]
Thanks for the idea's man, i've implented them in my plugin and added cvars for them. Whole topic has been updated, and you have been given credits inside the .sma and on this topic. Ofcourse i had to optimize your code a bit.
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Re: COD: HitMarkers [First release: 16/01/2020]
Have any screens? I have it loaded up on my server but its does nothing in terms of hit markers. I'm not sure what I'm looking for.
[ 32] COD: Hitmarkers 1.1 NapoleoN# HitMarkers.amxx running I am using Advanced Bullets damage will that affect your plugins functionality? [ 9] Advanced Bullet Damage 1.0 Sn!ff3r abd.amxx running |
Re: COD: HitMarkers [First release: 16/01/2020]
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Re: COD: HitMarkers [First release: 16/01/2020]
Its working now thanks. This is interesting anyway to pick a specific symbol instead? I have disabled the random feature.
I would prefer "+" as my static symbol. |
Re: COD: HitMarkers [First release: 16/01/2020]
lines 83 and 103 can be modified to what you want. just simply replace "x" to anything u like, for example "+"
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Re: COD: HitMarkers [First release: 16/01/2020]
@Napoleon_be
Thanks for making that matrix string. I started out that way but couldn't wrap it up right. More importantly is the cstrike code. Once team is put in there it slams the door closed on all mods that are not team based like Deathmatch and this won't work. Something this simple should work universally on HLDS don't you think? The top and bottom numbers on RGB are just black and white and are just as probable to blend in on 1 bullet shooting underwater as 0 255 0 or 0 0 255. |
Re: COD: HitMarkers [First release: 16/01/2020]
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Re: COD: HitMarkers [First release: 16/01/2020]
Yes please make for this for all mods.
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