[CSGO] SDKCall - UTIL_BloodDecalTrace
Hi everyone,
I'm trying to call UTIL_BloodDecalTrace(), but nothing happens (Not even a crash !). The prototype is: PHP Code:
PHP Code:
PHP Code:
---------------------- What's the issue? Is it possible to have an argument "trace_t *" with SDKCall? I made the assumption that CGameTrace * == trace_t * for CS:GO, is it wrong? (I found in SDK 2013: https://github.com/ValveSoftware/sou...ametrace.h#L92) Thanks! |
Re: [CSGO] SDKCall - UTIL_BloodDecalTrace
A SourceMod Handle is an opaque value used to reference an object. It is not the same as nor usable as a direct memory pointer to the object.
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Re: [CSGO] SDKCall - UTIL_BloodDecalTrace
Oh ok, then there's no way with a plugin to call a function with CGameTrace *...
No function have been developed to retrieve the memory address of an object referenced by a SourceMod Handle, right? I will do it with an extension then :(. |
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