[L4D] Rotoblin2 Fix for "Teams are tied"
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Hello,
first of all let me state that I'm running rotoblin2 https://github.com/raziEiL/rotoblin2 . I'm using rotoblin2 1.4 but my "problem" seems to happen in the other versions too and I saw it on other server too that stated to run r2compmod. Unfortunatelly disawar1 discontinued his work on rotoblin2 in 2015 so I don't think that someone is going to fix the project as a whole. For my needs it runs good enough except for one thing, there is a randomly appearing "Teams are tied" score screen that overlays the screen midgame. It stays there for 5 seconds and then disappears. This happens to all players, so at least it is a fair bug... (see attachment) The question is if it is possible to write a fix for this, instead of fixing roto2, which is not going to happen. The screen always states a teamscore of 0 - 0 and it is not happening in every round, it is randomly appearing midgame. So I thought it might be possible to surpress the score window on round start and reenable it on round end with a "fix" plugin. Any ideas if this is possible to do and how to enable and disable the window? I disabled plugins that came with roto2 like l4dscores l4dready and evertything but the problem remains, so I think it is somewhere in roto2 itself. Don't know if this post should be here or under scripting, since I would be willing to try to do it myself, I just need an idea for disabling the score screen and enabling it. thx |
Re: [L4D] Rotoblin2 Fix for "Teams are tied"
OK, sorry for bumping this but I have some more Info from the logs.
When the "Teams are tied" appears I have the following in the logs. L 08/26/2019 - 18:42:23: World triggered "L4D_Scenario_Restart" (Infected "0") (Survivor "0") L 08/26/2019 - 18:42:23: Team "Infected" scored "0" with "3" players L 08/26/2019 - 18:42:23: Team "Survivor" scored "0" with "4" players L 08/26/2019 - 18:42:23: World triggered "Round_End" Is it possible to surpress this event, when the game is still ongoing? The Round_End isn't actually happening only the "loading screen" for next map and the message is displayed for 5 seconds. |
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