[L4D2] Auto Items Spawn
2 Attachment(s)
This plugin designed for automatic spawn items on configured origin positions.
Custom items auto spawn on specific origin type. Plugin can make visible areas with items (sm_allowitemrings). Plugin have feature for add, edit, and delete origins for spawn items. Also you can configure items counts and chances. CVARS sm_allowitemrings - Create Beam Rings on item spawn origins (default = 0) l4d2_autospawni_version - Current plugin version CMDS sm_itemsmenu - Auto spawn items menu (add\edit\delete origin) sm_itemsstats - stats about current map origins complete sm_allitemsstats - stats about ALL (default) maps origins complete Origin types Start - Start map origin position (on survivor respawn saferoom) Start[0] - must be coordinates start saferoom PreCenter - origins on pre center map Center - origins on center map Final - origins in final map Final[0] - must be coordinates in final map saferoom Files Download AutoSpawnItems_full.zip and unpack to left4dead2 directory CONFIG AutoSpawnConfig->Options->ItemsIn new version changes items names in your config:Chances - configures items to spawn (get random from it) and items flagsMaps->"map_name"->Countsif flag ==1 item not spawned on start and final originsCounts - minimum and maximum items counts for randomed spawn items counts for every type of origin (Advanced is additionaly items with random origin type). Sample: old => new first_aid_kit => weapon_first_aid_kit autoshotgun => weapon_autoshotgun gascan => weapon_gascan Melee weapon not use prefix, sample: machete => machete About configure chances Changelog: 1.7 - Fixed spawn errors at first round. 1.6 - added m60 support (dlc) 1.5 - changed config item names from {name} to weapon_{name} - added support to melee weapons - fixed weapon ammo count - small correct colors for item rings - added cvar for version control 1.4 (beta) - Fix bug with adding new origins and save old. 1.3 (beta) - First public release |
Re: [L4D2] Auto Items Spawn (BETA)
Could this be tweeked to set down pre-placed statics automatically?
(like how you do it with admin menu manually with the modelfun plugin?) The idea doesn't sound so far off. |
Re: [L4D2] Auto Items Spawn (BETA)
Indeed, I was wondering if it was possible for maps to have a chance to place dynamic props, so you could have a 50% chance of forcing players to take different variable paths in l4d1 or 2.
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Re: [L4D2] Auto Items Spawn (BETA)
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Re: [L4D2] Auto Items Spawn (BETA)
This is Cool :D ☺☺☻☻☻!! I will test this out!!!
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Re: [L4D2] Auto Items Spawn (BETA)
Nice plugin, I was looking for this. One question though probably a noob question :) but what means:
"Start" "10;15" What are the 10 and 15 for? The other one: "first_aid_kit" "90;1" Does that mean there's a 90% chance first aid kit spawns but not in saferoom? If I change this to 0 they spawn in the saferoom. A little bit more explanation for the noobs like me would be welcome :) Also, can you spawn weapons with this plugin like M16, AK47 etc? Would be nice for maps like c1m1_hotel where you only have an axe or a pistol or is there another way to do this? Thanks! |
Re: [L4D2] Auto Items Spawn (BETA)
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Sample: 1000 = 100% = maximum 1 item 500 + 500 = 50% + 50% = maximum 2 items 500 + 250 + 250 = 50% + 25% + 25% = maximum 3 items etc Quote:
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Re: [L4D2] Auto Items Spawn (BETA)
Thanks I'll give it a try :)
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Re: [L4D2] Auto Items Spawn (BETA)
Works perfectly, thanks! One more question, do you maybe have an item list of things you can spawn?
I was trying to spawn weapons like the autoshutgun and shotgun_spas and they did spawn but they only had 10 bullets of ammo, no backup ammo. Any idea? Thanks again for the mod! Some maps were far too simple for infected because of the lack of good starting items. |
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