[TF2] TF2beta06 Gameplay (1.0 2014-07-29)
1 Attachment(s)
If you guys are running my Plugin on a server, I would love to know the IP and check it!
About Remember back in the days of TF2beta Open Beta? Yeah, me neither. Anyways, now you can bring those days back, with this simple Plugin that I wrote in like, 15min, because a friend requested it. Blocks all compression blasting (the pyro still sees it, but it has no effect on the Players/Projectiles) and engineers picking up buildings. Features 1.) Easy to use: Just drag the .smx file into your plugins folder and you're set 2.) Small: Not cluttered with unecessary code ConVars tf2beta06_version (1.0) - Just an ordinary version ConVar Installation instructions 1.) Download .smx file below and put it in your plugins folder 2.) Load it with sm plugins load TF2Beta06 or by restarting your server Dependencies None Plugins that use MedicMvMShield None Bugs None so far :) Planned Features - Add more Pre-Beta stuff, someone tell me what it was like back then though. For Developers I have not yet added any kind of Forwards/Natives/API. If you are interested in one, post a reply to the thread or send me a PM Special thanks / Credits Quin for requesting the Plugin Servers with my Plugin None so far Media NONE SO FAR ;_; If you have any kind of media related to this, I'd love to add it here. Changelog
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Re: [TF2] TF2beta06 Gameplay (1.0 2014-07-29)
No cosmetic items (plugins exist that do this)
Grenade Launcher for Demoman carried 6 grenades instead of 4 (TF2Items can help you with this) Only stock weapons (change each players weapons on spawn to the stock items) None of these fancy taunts (make a plugin that when a player uses the taunt command it fires it twice thus bypassing the taunt menu and just does the nornal taunt) I may just set up a Vanilla (aka Xbox 360) TF2 server because this exists now. |
Re: [TF2] TF2beta06 Gameplay (1.0 2014-07-29)
The name of this plugin is somewhat deceptive as there are a LOT of other changes that happened over the years.
In addition to the ones abrandnewday mentioned, the ones I know are missing are:
Oh, and of course, the game only had 6 maps: cp_well, cp_dustbowl, cp_granary, cp_gravelpit, ctf_2fort, and tc_hydro. Oh, and these maps have had changes over the years as well such as the side door on the granary ramps near mid. There are also better ways to restrict the things this plugin does cover, such as applying attributes using TF2Items... there are specific attributes to block airblast (2 actually, but only the Phlog one is in active use) and block Engineers from picking up buildings. |
Re: [TF2] TF2beta06 Gameplay (1.0 2014-07-29)
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EDIT: Also, 360 servers can only go up to a max of 16 players (unless you hacked it). Just a side note for when you do that. :P |
Re: [TF2] TF2beta06 Gameplay (1.0 2014-07-29)
Pipe bombs should explode on impact with a player even after bouncing off a wall.
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Re: [TF2] TF2beta06 Gameplay (1.0 2014-07-29)
http://forums.steampowered.com/forum....php?t=3224422
no plugins needed |
Re: [TF2] TF2beta06 Gameplay (1.0 2014-07-29)
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http://unfgaming.net/public/downloads/TF2 Historical Archive/Team Fortress 2 (Version 0, Playable).zip (you can also remove the "/Team Fortress 2 (Version 0, Playable).zip" bit of the URL to view my historical archives as a whole. There's plenty of unused/beta/cut content on there and even stuff like the TF2 Team Gaben Xmas alpha with the Invasion player models!) Version 0 is the first version of TF2 ever uploaded to Steam. It's essentially orange box TF2 but with a PC menu. The DLLs were taken from a newer version of TF2 to ensure playability and some textures were added because some stuff in Version 0's files was apparently missing such as the Scout's head texture. Version 0 also contained all the scrapped grenade textures and the nailgun/tranq gun/lead pipe textures. Lots of stuff we didn't have for aaaages. |
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