[L4D2] ConnectHook
2 Attachment(s)
This extension provides a OnClientPreConnect forward (similar to CBaseServer's, and Connect).
Unlike the Connect extension this version supports Left 4 Dead 2 game, but no SteamID validation (engine restrictions). Unlike the CBaseServer extension this version provides more clear interface to reject clients. PHP Code:
PHP Code:
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Re: [L4D2] ConnectHook
can you please make a windows Version
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Re: [L4D2] ConnectHook
2 Attachment(s)
Windows version in attachment. I have no enviroment for test this. I need report from someone.
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Re: [L4D2] ConnectHook
Great! Thank you!
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Re: [L4D2] ConnectHook
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L 03/05/2016 - 22:56:44: [ConnectHook] Failed to setup ConnectClient detour L 03/05/2016 - 22:56:58: Error log file session closed. |
Re: [L4D2] ConnectHook
Thanks! Windows gamedata in previous post updated!
Who already download, you can manually strip old gamedata: OLD: PHP Code:
PHP Code:
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Re: [L4D2] ConnectHook
it works,Thank you.
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Re: [L4D2] ConnectHook
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You can write your own plugin with callback OnClientPreConnect forward and apply any filters. Test plugin just explain how does it works. Please post command output: "sm exts list" |
Re: [L4D2] ConnectHook
I just don't see any use for this extension. Can't we already use l4dtoolz or Downtown to extend server slots? Am I missing something here?
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Re: [L4D2] ConnectHook
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