Display Damage with Sprite
4 Attachment(s)
Sprite Damage
Greeting, It's my first post, and sorry for my bad English. GIF : https://imgur.com/a/GK5Q7XB [Description] Show Damage but not using HUD anymore, and I add a crit chance into it, if you don't like it then you can turn it off by cvar. If you know how to use it, it also can display other custom number, I've made a native for it. [Cvars] Code:
sprdmg_velo "8.0" Spr eject speed Code:
sprite_damage.sma each digit use a spr, it all inside sprite_damage.rar. [Edit] Added HamBot Support. (It may causes double damage display if you are using SyPB or other bots that isn't ZBOT. Added Random Color Cvar Download and enjoy. |
Re: Display Damage with Sprite
Uploading compiled plugins is not allowed. You should remove the .amxx file from the archive.
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Re: Display Damage with Sprite
isLie
For myself, I took this option Damaga, because I wanted someone to implement it for a long time - raising the numbers up,moving for the victim,the convenience of settings. Here is only that specifically not liked,so this Full pack... But it can be cut out. It is unclear why the render was registered there... And sprites were thrown in a heap,and you could do everything in one You should also add support for bots, so you can at least test them when there is no online service.And so be it.. PHP Code:
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Re: Display Damage with Sprite
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Re: Display Damage with Sprite
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I'm not sure what do you mean about merge sprites in one, could you show some example for me please? Also, what about Quote:
Thanks. |
Re: Display Damage with Sprite
isLie
I will write you a personal message in Russian, for you, as I understand your language, Russian. You won't understand me in English by translator) Expect) |
Re: Display Damage with Sprite
Super. I'll take it.
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Re: Display Damage with Sprite
2 Attachment(s)
One look at video. Amazing!
The packaging and omission of install instructions need attention. Quote:
├── addons │** └── amxmodx │** └── scripting │** └── sprite_damage.sma └── sprites ├── CritDigit_01.spr ├── CritDigit_02.spr ├── CritDigit_03.spr ├── CritDigit_04.spr ├── CritDigit_05.spr ├── Digit_01.spr ├── Digit_02.spr ├── Digit_03.spr ├── Digit_04.spr └── Digit_05.spr 4 directories, 11 files Testers shouldn't have to know code to figure out where the sprites go. Quick glance I thought you were renaming them. Script and package with directory and files that crash servers MUST match. This can be easily maintained to get rid of double images and de-shackle the cstrike-only modification. Why add support for one bot to ruin it for the majority? Please place a CVAR or something so it senses and adjusts. For future references I suggest at 'minimal' undo stuff that makes matters worse. Code:
Code:
Avoid posting multiple versions when 1 with CVAR for random color option will due and make post less convoluted. If you did the bulk of this like I suspect you have then you should be working in a gaming factory some place. Quote:
Add to OP something like this. INSTRUCTIONS: Extract sprites to sprites/sprite_damage. . ├── sprite_damage │** ├── CritDigit_01.spr │** ├── CritDigit_02.spr │** ├── CritDigit_03.spr │** ├── CritDigit_04.spr │** ├── CritDigit_05.spr │** ├── Digit_01.spr │** ├── Digit_02.spr │** ├── Digit_03.spr │** ├── Digit_04.spr │** └── Digit_05.spr └── sprite_damage.tar Hands down best DAMAGE plugin. Thank you. |
Re: Display Damage with Sprite
This is awesome! I would like to extend its functionality.
1) Currently it only shows weapon damage done by yourself; it would be nice if it also displayed weapon damage done by others. Checking the code out myself, I could use some insight into how that could be accomplished. 2) I'd also like to integrate this into the superhero package, so it can also display damage done by powers. I've already done this using normal display damage methods, but this new Sprite-based method would be even better. Ref: [SH] Superhero Show Damage |
Re: Display Damage with Sprite
@heliumdream: I don't think it is not impossible but the problem is it might overflow on player when a lot of player shooting 1 player.
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