[ANY] Limit human clients (TF2 MvM spectators fix)
1 Attachment(s)
Very simple plugin intended as a fix to current Team Fortress 2 Mann vs Machine problems with spectators filling a server. There is one cvar:
sm_maxhumanclients with default value of -1 (no limit) set it to 6 and any client trying to connect above that limit will be rejected (not counting bots). Remember to also set sv_visiblemaxplayers so server gets less connects above the limit. |
Re: [ANY] Limit human clients (TF2 MvM spectators fix)
Cool.
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
I'm assuming a spec player takes a bot spot? If that's the case then this will be much needed however I'm thinking Valve may address this in their bug update tomorrow if we are lucky.
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
Be careful with this, I did something similar and it didn't work right with the queue, and most my servers are now in bad standing.
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
Changing sv_visiblemaxplayers will stop the waves sometimes. Its needed change the map to fix. I advise to not use this cvar for now.
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
How do I set the difficulty level on the server?
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
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Code: Code:
tf_mvm_popfile "FILENAMEHERE" Code: Code:
tf_mvm_popfile "mvm_mannworks" //Manouvers (invasion, easy) |
Re: [ANY] Limit human clients (TF2 MvM spectators fix)
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
Jesus, this plugin screwed up my server. As mentioned before, be careful with this.
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Re: [ANY] Limit human clients (TF2 MvM spectators fix)
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