[CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]
2 Attachment(s)
MultiPlayer Bunny Hops: Source Version 1.0.0.4 by DaFox & petsku Introduction: This is a Counter-Strike: Source plugin which allows players to jump across sections of bhops without the blocks being triggered. The blocks stay in place all the time making it much more suitable for multiplayer. If a player tries to stand on or jump on a block twice, then they are teleported off to the same destination that they would be had the plugin not been enabled. SourceMod 1.4.1+ is REQUIRED SDK Hooks 2.1+ is REQUIRED Commands: mpbhops_enable <1|0> Enables/Disables the plugin. mpbhops_color <0|1> Marks the hooked blocks with a splash of color Change Log: Key (A added | R removed | C changed | F fixed) 1.0.0.0 (April 18, 2009) A: Initial Release 1.0.0.1 (April 18, 2009) F: Fixed a minor button bhop detection flaw 1.0.0.2 (July 20, 2009) R: mpbhops.gamedata is no longer used, plugin now relies on hooker.gamedata. (included in zip) C: Slightly modified the method used to associate teleporters with bhop blocks. 1.0.0.3 (Feb 9, 2010) C: Switched to SDK Hooks (SDK Hooks 1.3 for SM 1.3 included in the package below) 1.0.0.4 (Jan 20, 2012) F: Plugin not always enabling itself on the first map. F: Plugin always re-enabling itself on map change. C: Recompiled with SDKHooks 2.1 Credits: Ian (Juan) Cammarata #sourcemod Get zipcore's update for CS:GO! Check out unbiased george's update which fixes bhop_monster_jam. |
Re: [CSS] MultiPlayer Bunny Hops [v1.0.0.0 Apr 18, 09]
Yayness!
(post reserved for future use) |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Crash on server start.
Doesn't seem to run. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Hey tigerox, What OS are you running, and what other server plugins do you have? Do you have anything in your error logs?
This has been quite rigorously tested on a number of different servers and we haven't been able to get any crash what so ever. |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
CentOS 32bit
SM 1.2.0 MM 1.7.1 Code:
01 "Admin File Reader" (1.2.0) by AlliedModders LLC Code:
Attempted to create unknown entity type multi_manager! |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Quote:
All you can basically do is fix the flaw in Hooker and rebuild it yourself, fix the map(s) with invalid entities, or just play other maps. :grrr: |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
thanks.
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Yeah, that Is still odd though, as Aoki's test server has over 100 bhop maps now.
What map(s) were you trying it on that has a multi_manager entity? Sounds like a map that was ported from GoldSrc (CS1.6). |
Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.1 Apr 18, 09]
Updated to 1.0.0.2
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Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.2 Jul 20, 09]
If you are only using Touch hook then you could use Dukehacks instead of buged Hooker.
And of course, this is a great plugin. |
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