Jump Pads 1.0 - Requires Dukehacks
3 Attachment(s)
Dukehacks: http://forums.alliedmods.net/showthread.php?t=69658
Based on L. Duke's jump pads plugin. Lets you place permanent jump pads on maps with settings in a config file. If I find a way to read files from inside a .bsp, I will switch to map specific configs to make releasing maps that rely on this plugin easier. Commands sm_padsreload - Reread the config file sm_padsremove - Remove all jump pads from the map Config file goes in configs (configs/pads.cfg). Example config attached. Origin: where the bounce pad is placed Angles: rotation of bounce pad Velocity: velocity of players after they touch the pad Model: bounce pad model Sound: sound played when bounce pad is used ("" for none) http://www.wegame.com/watch/Bounce_pads_in_TF2/ http://www.wegame.com/watch/TF2_Bounce_Pads_2fort/ Doesn't compile on the forums so download the smx or compile it yourself. |
Re: Jump Pads 1.0 - Requires Dukehacks
Wow. This is an insainly interesting plugin. Used just right, it could make maps really fun. The only problem I'm having is getting them in just the right spots. I would recommend some commands that let you add, manipulate, and remove these jumping pads in game so you don't have to figure out the wacky coordinates.
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Re: Jump Pads 1.0 - Requires Dukehacks
This was unapproved but is still in the New Plugins forum. Just making it known.
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Re: Jump Pads 1.0 - Requires Dukehacks
It was unapproved until I PM'd Liam and explained that it's not the same as the other jump pads plugin.
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Re: Jump Pads 1.0 - Requires Dukehacks
Quote:
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Re: Jump Pads 1.0 - Requires Dukehacks
Just wondering, what's the difference between this and the one Duke made?
http://forums.alliedmods.net/showthread.php?p=697831 If one is a revised version, there should be something explaining that. |
Re: Jump Pads 1.0 - Requires Dukehacks
Duke's lets players throw them about, this lets you add them to the map.
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Re: Jump Pads 1.0 - Requires Dukehacks
Oh I see it now, right in the beginning of the description, I don't know how I missed that.
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