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-   -   Magic Missiles (Updated 02/26/2019) (https://forums.alliedmods.net/showthread.php?t=310887)

DJEarthQuake 09-24-2018 12:56

Magic Missiles (Updated 02/26/2019)
 
7 Attachment(s)
𝔹𝕝𝕒𝕔𝕜 𝕄𝕖𝕤𝕒
authorized a time machine experiment where it was used to go back to the mid 1980's to acquire special weapons. The first to be authorized for public use is:

......MAGIC MISSILE......

Obtain the crowbow.
  1. Aim/shoot at ground.
  2. Watch the magic happen.



ALPHA VERSION


DESIGNED FOR OPPOSING FORCE. It will work on all HL1 mods that use the crossbow.
amx_magic_missile ...................(0 or 1)
amx_magic_forceadd ..............(how much thrust to the boost)
amx_give_magicmissile ...........(username on server)


Admin will need to copy flare into the sprite directory of server or else the client will be kicked.


When using Gauss jumping I thought up this idea.

Version A...
Spoiler

DJEarthQuake 12-07-2018 17:41

Re: Magic Missiles
 
10 Attachment(s)
The Hivehand.
https://cdn.discordapp.com/attachmen...66/rooftop.jpg
In offensive mode with Neon grenade Radiation mod coupled.
https://cdn.discordapp.com/attachmen...70080/Ark1.jpg
Inadvertently intercepted
one of the tertiary te beams green armor going from 2018 to 1985. It crashed some place in the 1990's. Randomly it mutated from the radiation; provisioning long sought after biorenewable energy shielding power and peace of mind to the custodian.
https://cdn.discordapp.com/attachmen...aler_story.jpg

Hypnotic aurora borealis are produced on discharge. They can be used for distraction or disarmament.

Sprite is being packed. It along with the source are in space. Users are being asked to find the best skin to use for this antique.

Just aim at the ground and rapid fire. You will be boosted up and see a ocean green shock wave that is so large it looks like a planet you are are high up looking at all the rings. The sprite must be on the server.

I like this so much I am going to reapply it to my plugin Element to experiment with adding weather in Half-life. Unlike CS1.6 you will think you are on another planet sometimes. This is a real glimpse into the progression of my amxx hobby.
https://forums.alliedmods.net/attach...1&d=1553946947https://files.gamebanana.com/img/ss/...497fcbd6de.jpg

Version A
Spoiler

https://cdn.discordapp.com/attachmen...healerJump.jpg

DJEarthQuake 02-28-2019 12:48

Re: Magic Missiles (Updated 02/26/2019)
 
Updated and refined both weapon mods.

DJEarthQuake 03-30-2019 07:48

Re: Magic Missiles (Updated 02/26/2019)
 
A zip file with animated gif was added of what the hornet gun can do now. Alpha gave me the idea for fog in HL1 and cloud creation on beta. I have way better moving clouds now from atomic rocket mod and plan to mix and match my mods until satisfaction. One of the better things I did to the bee healer hornet is limit it so llamas don't hide in a corner and try to get 200 or 1000 armour. It is limited to 100. Same with rocket jump. If there isn't something added then jumping with RPG is certain death. Server isn't as popular now llamas cannot go over 100 HP with rocket jump. I posted it in the original rocket jump code Drak made so admins can add the line of code and recompile. I use that as a base then made bom2.sma which is a mushroom cloud atomic effect to accompany it.

Visinescu 04-13-2019 02:40

Re: Magic Missiles (Updated 02/26/2019)
 
Wait, Opposing Force has Multiplayer ?

<VeCo> 04-13-2019 09:39

Re: Magic Missiles (Updated 02/26/2019)
 
Quote:

Originally Posted by Visinescu (Post 2647304)
Wait, Opposing Force has Multiplayer ?

Of course, CTF maps can be pretty fun if you are into that dead game...

DJEarthQuake 04-13-2019 11:32

Re: Magic Missiles (Updated 02/26/2019)
 
Coop game mode is perhaps the most rare.
Capture the Flag still draws a small crowd from time to time but not like Deathmatch.

edon1337 04-13-2019 12:53

Re: Magic Missiles (Updated 02/26/2019)
 
The effects look insane, nice job.

DJEarthQuake 04-13-2019 16:16

Re: Magic Missiles (Updated 02/26/2019)
 
4 Attachment(s)
Thank you. Use of random_num for color and entity types instead of 1 color and 1 ent really made a difference in the latest release.


I like the sprite from Pope Lightning a lot to finish this fun project with 7 actual bolts coming down on opponents. Might as well make it do 1 of 7 random acts to boot.

Right now it blasts you up in the air and heals random amounts with random temp entity effects and random colors for visuals. The Alpha version shows te_beamcylinder being used. Most of the photos show torus effect. Disk effect gives me ideas with camper, gun sights, radar, rain drops, etc.


DJEarthQuake 04-27-2019 13:00

Re: Magic Missiles (Updated 02/26/2019)
 

Atomic rocket jump effects. Possible release this summer! Definitely it's own thread.

https://cdn.discordapp.com/attachmen...ted_quarry.jpg


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