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-   -   [L4D2] Ready Up - Reloaded (https://forums.alliedmods.net/showthread.php?t=289894)

Skyy 10-31-2016 16:11

[L4D2] Ready Up - Reloaded
 
8 Attachment(s)
Plugin Information:

Ready Up was initially designed to stop players from loading into a new map to find impatient teammates having already started the round. By default, it waits until all players have loaded and then unlocks the door, leaving its functionality there. However, through the use of modules, its functionality can be expanded.


What is the framework?

Ready Up Reloaded is a framework; it's essentially a plugin designed to function around several calls (forwards & natives) that other plugins use to talk to it. Without the modules that utilize it, it will simply run in the background, where it would twiddle its thumbs if it had any.
After you've installed the framework, you can install additional modules and/or write your own.



What are the modules?

The modules expand on the capabilities of ready up.
When I completed the previous version, several users had asked me to write a version allowing you to use only what you wanted or needed. This is that version!

Rotation - This plugin adds a map rotation to the server, optionally adding the !mapvote command.
Spoiler

Timer - This module adds a ready up timer and the !ready command.
Spoiler

Installation:

1. Place rur_core.cfg in /sourcemod/configs/ - This config is for the base plugin. Required.
2. Place rur_core.smx in /sourcemod/plugins/ - This is the base plugin. Required.
Rotation module
1. Place rur_rotation.cfg in /sourcemod/configs/
2. Place readyup_rotation.phrases in /sourcemod/translations/
3. Place rur_readyup_rotation in /sourcemod/plugins/
Timer module
1. Place readyup_timer.phrases in /sourcemod/translations/
2. Place rur_readyup_timer in /sourcemod/plugins/


Module Development:

The following calls can be found in the readyup.inc
Spoiler



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