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-   -   Solved [TF2] Calling Card Attribute (https://forums.alliedmods.net/showthread.php?t=341265)

PC Gamer 01-14-2023 05:56

[TF2] Calling Card Attribute
 
Is there something special you have to do to make attribute 537 (SET BONUS: calling card on kill ) work?

I apply it to a weapon, or a client, and nothing happens.

BeepIsla 01-14-2023 16:38

Re: [TF2] Calling Card Attribute
 
The player needs the attribute, not the weapon. It just a death particle effect as far as I can tell

Edit: I can't read you said you put it on the client or weapon and neither works. What do you set it to? It should be 1, 2, 3, or 4.

PC Gamer 01-14-2023 19:08

Re: [TF2] Calling Card Attribute
 
It should be Scout = 1, Sniper = 2, Soldier = 3, Pyro = 4.

I tried applying attribute 537 with a value of 1.0 to a Scout. No luck, even if I force equip the scout with the Milkman hat, Shortstop, Mad Milk, and Holy Mackerel.

PC Gamer 01-16-2023 17:38

Re: [TF2] Calling Card Attribute
 
I stumbled onto a solution for this. The fix is to apply the effect to the weapon and then swap weapons after applying the effect. Meaning, switch to melee, and then back to primary. Once you do that the effect takes place. Weird.

FlaminSarge 01-17-2023 23:49

Re: [TF2] Calling Card Attribute
 
Does TF2Attrib_ClearCache work instead of weapon swapping?

PC Gamer 01-18-2023 04:37

Re: [TF2] Calling Card Attribute
 
Quote:

Originally Posted by FlaminSarge (Post 2797441)
Does TF2Attrib_ClearCache work instead of weapon swapping?

No. I tried it just now to see if it worked or not. No luck using TF2Attrib_ClearCache. It does work if you switch weapons.


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