[TF2] Monoculus Spawner
1 Attachment(s)
[TF2] Monoculus Spawner Version 1.1.1 Description: Spawns the new "Monoculus" (aka That Big Eyeball Thing) 2011 Halloween boss where you're looking.Commands:
Cvars:
Version History:
Total downloads as prior to last edit: 1136 |
Re: [TF2] Monoculus Spawner
~ Reserved ~
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Re: [TF2] Monoculus Spawner
Nice work. Thanks.
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Re: [TF2] Monoculus Spawner
Make a version that uses naris's modded version so you can change the model and stuff...
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Re: [TF2] Monoculus Spawner
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I just wanted to get something working done quickly. |
Re: [TF2] Monoculus Spawner
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Ok.
http://forums.alliedmods.net/showpos...&postcount=118 Based on this^ Took care of precaching the models and sounds, most of the other features from naris's combined version of Horsemann except sm_makemehhh. sm_bethemonoculus coming soon on my Be the Horsemann thread (I have it done already). |
Re: [TF2] Monoculus Spawner
haha, thank you this should be fun:p
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Re: [TF2] Monoculus Spawner
You'd make my day if this could be voted by chat command as well. Much like the vote HHH.
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Re: [TF2] Monoculus Spawner
Loving it!
Error log getting spammed though Code:
L 10/28/2011 - 12:40:28: Info (map "koth_harvest_event") (file "errors_20111028.log") |
Re: [TF2] Monoculus Spawner
Nice work - I had a issue on the first spawning that he went thru the wall or something and just disappeared and when the timer of it counted down to 10seconds there was nothing more posted but the health bar was still at the top.
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Re: [TF2] Monoculus Spawner
*Jo-Barf Creepy approves*
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Re: [TF2] Monoculus Spawner
Getting Errors:
Code:
L 10/28/2011 - 13:14:00: [SM] Native "GetClientEyePosition" reported: Invalid client index 0 EDIT: Nevermind...forgot you had to use the !sm_eyeboss command from chat. Works Great! Thanks!!!! |
Re: [TF2] Monoculus Spawner
Does using this reset the gift timer?
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Re: [TF2] Monoculus Spawner
Is it possible to have him constantly spawn automatically?
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Re: [TF2] Monoculus Spawner
Thanks Darth Ninja and FlaminSarge! Anyways Sarge/Ninja, would you mind making it so that the spawn/leave sound doesn't randomly cut off before finishing? When you have a chance of course.
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Re: [TF2] Monoculus Spawner
Ok another question... can you make it so I can choose where it warps to say another area of the map by choice? I think this can be selected via database if need be but not sure how this would phase into this.
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Re: [TF2] Monoculus Spawner
In some areas of maps, the boss just sits there looking around. He wont move, or fire projectiles. But generally in open areas,, it seems to function fine.
Also, is there a known way to set the teleport destination of the teleport_vortex? |
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Re: [TF2] Monoculus Spawner
DarthNinja - I'm using FlamingSarges version from page 1.
Plugin works great but error log file is spammed. Thanks for clearing that up, I was scared to use it in the Viaduct event map in case it reset the gift timer as I knew by killing the spawned eye you can get the achievement. |
Re: [TF2] Monoculus Spawner
nice one :) anyway remove this health bar ?
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I'd prefer it left there so if he does this leave it optional... he goes down pretty quick anyway when spawned from this as opposed the normal way..so I wonder if the amount is different? |
Re: [TF2] Monoculus Spawner
2 Attachment(s)
Fixing the errors from mine:
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Re: [TF2] Monoculus Spawner
Why not just combine the 2 plugins. I wonder if this will work on non halloween maps.
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Re: [TF2] Monoculus Spawner
when Leaving the underworld i don't got crit/speed/uber boost
also when got in loot island,no achievement |
Re: [TF2] Monoculus Spawner
Can any one make this vote version like !votehhh
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Re: [TF2] Monoculus Spawner
2 Attachment(s)
BCansin: the one I posted literally 3 posts above yours does it (sm_voteeye). I also talked about it on the first page. Do you read?
Regardless, here's one that fixes up a few messages. To whomever uses the custom horsemann plugin that has !votehhh, this is the same except for with the Eyeball Boss. |
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Re: [TF2] Monoculus Spawner
hmm lest try it hmm.
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Re: [TF2] Monoculus Spawner
lol I have alredy that sorry for that post my bad :(((((((((
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Re: [TF2] Monoculus Spawner
But ı writed I see horles hosman swaming hmm
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Re: [TF2] Monoculus Spawner
I tryed but !votehhh I writed and I see horles hosman not monoculus I can only swam in admin menu player can't swam him palyer can swam only hhh but I write !voteeyeboss his swaming can you change that comman !votehhh to !votemmm
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Re: [TF2] Monoculus Spawner
B_CANSIN, there's a http://forums.alliedmods.net/images/buttons/edit.gif button for a reason to edit your posts.. As far as I know, the command would be !voteeye or !voteeyeboss. I checked the source to be sure. But seeing the vote enable cvar cannot be changed to 1 as the max is 0, it's not going to work.
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Re: [TF2] Monoculus Spawner
Hello!
I'm using the last version from FlaminSarge. Whenever I try to use sm_eyeboss, I get the following error: Code:
] rcon sm_eyeboss EDIT: I forgot to mention that Monoculus does not appear. |
Re: [TF2] Monoculus Spawner
don't type sm_eyeboss in server console
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Re: [TF2] Monoculus Spawner
I'm typing it in my client console using rcon.
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Re: [TF2] Monoculus Spawner
rcon = server console
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Re: [TF2] Monoculus Spawner
1 Attachment(s)
Skyrider:
PHP Code:
It's working for me, so I don't see why the "max" displaying as "0" should be a problem if I'm still able to set the cvar to "1" (which I am). Oh, I figured it out. You forgot to restart the server after you updated the plugin. Hence the convar's min/max boundaries didn't change from the original broken version that I posted on page 1. In other news, I'm finally going to put a stop to these idiots that use the command from rcon: YOU MUST BE A CLIENT THAT IS IN-GAME AND HAS ACCESS TO THE COMMAND IN ORDER TO SPAWN A HORSEMANN. USING IT IN RCON WILL NOT WORK, AS IT NEEDS A VALID CLIENT TO FIND THE SPOT TO SPAWN IT AT. I also made the code for the cvars shorter. THE COMMAND FOR VOTING IS !voteeye OR !voteeyeboss |
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