[ANY] Input Hooks - DevTools (1.9) [15-Jun-2022]
23 Attachment(s)
Related Plugins: About:
Supported Games:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
ConVars: Saved to sm_input_hooks.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.9 (15-Jun-2022) Requirements: Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires DHooks!
Updating from 1.1 or older:
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Re: [ANY] Input Hooks - DevTools
Thanks again. This make development a looooooot easier.
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Re: [ANY] Input Hooks - DevTools
No.1 ....
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Re: [ANY] Input Hooks - DevTools
not bad :up:
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Re: [ANY] Input Hooks - DevTools
very nice, it will be helpful
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Re: [ANY] Input Hooks - DevTools (1.1) [15-Nov-2019]
Plugin updated.
Quote:
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Re: [ANY] Input Hooks - DevTools (1.3) [16-Mar-2020]
Code:
1.3 (16-Mar-2020) Code:
PrintToServer("%s", command); |
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]
https://crash.limetech.org/gv4g4mf7khdl
linux sm 1.10 dhooks for 1.10 PHP Code:
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Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]
He does the same thing here:
PHP Code:
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Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]
Quote:
It has a specific check for reading "InValue" commands which would crash when reading with any other method, there maybe other commands which need to be read as objects instead, you can debug where its crashing by printing/logging the "command" variable value and seeing the last one printed before crash, and let me know what it is so I can fix the plugin. Quote:
The plugin should probably be checking EntRefToEntIndex != INVALID_ENT_REFERENCE after converting but I don't see why an input triggered at this stage would ever be an invalid entity (probably the reason I left out the check to see if anyone reports an invalid entity error - I specifically do this for various plugins where I think a check would not have to be required and wait for any error reports, rarely some trigger errors and sometimes only very rarely). |
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