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-   -   FF2 Boss:Bombnomicon (https://forums.alliedmods.net/showthread.php?t=266834)

Haxray 07-20-2015 15:13

Boss:Bombnomicon
 
Due to how much of a disaster my last thread ended up as, I have decided to completely abandon it. I won't ask for it to be deleted, but no updates will be released on that thread anymore. Instead, every hale i'll release from now on will either be in its own standalone thread or part of a pack.

So to start things off, the(hopefully) final version of Bombnomicon!

http://statici.behindthevoiceactors....char_84143.jpg
"Heya, heard you like bombs. Not a big fan when it involves you as well? Too bad."

Abilities:
Shoots bombs as his main weapon.(What, expected me to give people paper cuts? Its in the name, pal.)

Upon rage, flies up into the air and scatters bombs all around him.(Everyone gets a bomb! Well, except for that guy. He gets to light the bombs.)

Is no longer stuck half into the ground!(Blame that wizard for that one. He doesn't like Bomb heads.)

Can teleport(I learned a few things from that wizard.)


Download Link: https://www.dropbox.com/s/ntah9k4zgsdkm5n/Bomb.zip?dl=1

This probably goes without saying, but feel free to use his ability for your own hales, just make sure to link to this thread instead of including it in the download(unless you're Deathreus, of course).

Special Thanks to:
Deathreus for the model and custom ability he uses, and help for his sounds.
BBG Community for hosting it on their dev for a WHILE.

Credit:
Deathreus for the Ability coding and Rigging.
NefariousDrH for some of the voiceclips(Taken from his SFM soundpack)
Valve for obvious reasons

If someone would be willing to help me get a better image for him, I would be thankful.

Transit Of Venus 07-22-2015 01:34

Re: Boss:Bombnomicon
 
I will be giving this boss a try, Also I spotted ff2_bomby is just sitting there, just a suggestion to put them in addons\sourcemod\plugins\freaks\ but that's up to you also. Also here is a photo of the model if you wanna use it.
http://i.gyazo.com/d797fce7b1de5674e348ad39f4f52030.png

Haxray 07-22-2015 11:27

Re: Boss:Bombnomicon
 
Its just sitting there because anyone with a bit of common sense can easily put it into add-ons on their own, and simply adding those folders makes the upload take 20 minutes longer...(internet sucks when it comes to uploading files)

Transit Of Venus 07-22-2015 12:45

Re: Boss:Bombnomicon
 
After today's test he seems to work ok, Weapon did weak dmg so buffed it a little and rage also did this:

L 07/22/2015 - 22:'35:50: [SM] Native "KillTimer" reported: Invalid timer handle 87503291 (error 1)
L 07/22/2015 - 22:'35:50: [SM] Displaying call stack trace for plugin "freaks\ff2_bomby.ff2":
L 07/22/2015 - 22:'35:50: [SM] [0] Line 94, ff2_bomby.sp::event_round_end()

Haxray 07-22-2015 14:00

Re: Boss:Bombnomicon
 
Uh... bomb HAS no melee. And his rage doesn't give any errors for me. What the hell is wrong with your ff2 server?

kickman7 11-15-2017 17:02

Re: Boss:Bombnomicon
 
Quote:

Originally Posted by Haxray (Post 2322318)
Due to how much of a disaster my last thread ended up as, I have decided to completely abandon it. I won't ask for it to be deleted, but no updates will be released on that thread anymore. Instead, every hale i'll release from now on will either be in its own standalone thread or part of a pack.

So to start things off, the(hopefully) final version of Bombnomicon!

http://statici.behindthevoiceactors....char_84143.jpg
"Heya, heard you like bombs. Not a big fan when it involves you as well? Too bad."

Abilities:
Shoots bombs as his main weapon.(What, expected me to give people paper cuts? Its in the name, pal.)

Upon rage, flies up into the air and scatters bombs all around him.(Everyone gets a bomb! Well, except for that guy. He gets to light the bombs.)

Is no longer stuck half into the ground!(Blame that wizard for that one. He doesn't like Bomb heads.)

Can teleport(I learned a few things from that wizard.)


Download Link: https://www.dropbox.com/s/ntah9k4zgsdkm5n/Bomb.zip?dl=1

This probably goes without saying, but feel free to use his ability for your own hales, just make sure to link to this thread instead of including it in the download(unless you're Deathreus, of course).

Special Thanks to:
Deathreus for the model and custom ability he uses, and help for his sounds.
BBG Community for hosting it on their dev for a WHILE.

Credit:
Deathreus for the Ability coding and Rigging.
NefariousDrH for some of the voiceclips(Taken from his SFM soundpack)
Valve for obvious reasons

If someone would be willing to help me get a better image for him, I would be thankful.

Link is broken

Transit Of Venus 11-16-2017 22:59

Re: Boss:Bombnomicon
 
I did some digging and I found this, hope it works because I don't use this boss.
https://transfer.sh/bZLUv/Bomb.zip

MAGNAT2645 03-11-2019 08:41

Re: Boss:Bombnomicon
 
2 Attachment(s)
I'm having this error:
Code:

L 03/11/2019 - 13:15:23: [SM] Exception reported: Invalid timer handle bab71172 (error 3)
L 03/11/2019 - 13:15:23: [SM] Blaming: freaks/ff2_bomby.ff2
L 03/11/2019 - 13:15:23: [SM] Call stack trace:
L 03/11/2019 - 13:15:23: [SM]  [0] KillTimer
L 03/11/2019 - 13:15:23: [SM]  [1] Line 94, ff2_bomby.sp::event_round_end

I think this is due to killing Bomb timer without setting it to null
Also you're not use UserId for timers and this can be bad!
Aaaaaand you're not use EntRef for TParticle and this also can be bad!

EDIT: Seems to be fixed


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