[CSS/CSGO] Revival 1.1.6 [2022/10/29]
10 Attachment(s)
Name: Revival
Description: Press and hold Shift, E or Ctrl key above death place to respawn player
Installation: Place compiled plugin ( sm_revival.smx) into the plugins folder ( ../addons/sourcemod/plugins/).
Commands: sm_revival - show client's prefrences menu ( key for revive, where show additional info and progressbar)
ConVars:- sm_revival_version - plugin version
- sm_revival_enabled - Enable/disable plugin
- sm_revival_tip - Enable/disable key tip at the beginning of the round
- sm_revival_msg - Enable/disable chat messages (except tips)
- sm_revival_key - Key for reviving (0 - 'duck', 1 - 'use', 2 - 'walk', 3 - no key needed)
- sm_revival_pos - Spawn player at: 0 - position of reviver, 1 - his death position, 2 - team spawn point
- sm_revival_clean - Remove body x sec after the death (-1 - don't remove)
- sm_revival_dissolve - Dissolve effect when removing ragdolls: -1 - disable effect, 0 - Energy, 1 - Heavy electrical, 2 - Light electrical, 3 - Core effect
- sm_revival_teamchange - Can a player be revived after a team change
- sm_revival_no_end - Can a players be revived after a round end
- sm_revival_enemy - Can a player revive the enemy (the revived player will change the team)
- sm_revival_bar - Enable/disable progressbar
- sm_revival_percent - Enable/disable save the percentage of reviving
- sm_revival_effect - Enable/disable effect (circles) around to place of death
- sm_revival_radius - Radius to respawn death player
- sm_revival_time - The time after the death of the player, during which the revive is possible (0 - down to the end of the round)
- sm_revival_countdown - Time for respawn in seconds
- sm_revival_times - How many times can a player revive other players during the round (0 - unlimited)
- sm_revival_reset - Reset counter of revived (for cvar 'sm_revival_times') at every: 0 - round, 1 - spawn
- sm_revival_risings - How many times can a player will revived by other players during the round (0 - unlimited)
- sm_revival_noblock_time - Noblocking time after respawn (set at 0 if you have any noblock plugin)
- sm_revival_health_cost - Need's health to respawn (if value is less than 0, then this value will be added to the reviver)
- sm_revival_maxhealth - The maximum amount of health that a reviver can receive for reviving players (0 - disable limit)
- sm_revival_death - Can a player revive others if he have less HP than needed for reviving
- sm_revival_health - How many HP will get revived player
- sm_revival_frag - Give x frags to the player for revived teammate
- sm_revival_rip - Disallow the revival of the players killed: 1 - in the head, 2 - with a knife, 3 - in the head or with a knife.
- sm_revival_balance - The difference in the number of live players of the teams, at which player can revive allies (-1 - disable restriction)
- sm_revival_soundpath - This sound playing after reviving (empty string = disabled)
- sm_revival_nodmg_time - No damage recive time after respawn (set at 0.0 if you have any spawn protect plugin)
- sm_revival_crouch - Crouch a revived player for a split second to avoid getting stuck in a space with a low height
- sm_revival_color_t - T death mark color. Wrong color code = red
*Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp., any register).
- sm_revival_color_ct - CT death mark color. Wrong color code = blue
- sm_revival_color_any - Any death team mark color (sm_revival_enemy = 1). Wrong color code = green
- sm_revival_best - Show TOPx revivers at round end (0 - disable)
- sm_revival_worst - Show AntiTOPx revivers at round end (0 - disable)
- sm_revival_mark_t - Path to the vmt-file in folder 'materials' for the T mark. Wrong or empty path = default mark.
- sm_revival_mark_ct - Path to the vmt-file in folder 'materials' for the CT mark. Wrong or empty path = default mark.
- sm_revival_mark_any - Path to the vmt-file in folder 'materials' for the Any mark. Wrong or empty path = default mark.
- sm_revival_hud_x - HUD info position X (0.0 - 1.0 left to right or -1 for center)
- sm_revival_hud_y - HUD info position Y (0.0 - 1.0 top to bottom or -1 for center)
- sm_revival_hud_color - HUD info color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = green
- sm_revival_hud_mode - Show additional info in the: 0 - chat only, 1 - HUD, 2 - KeyHint (not for CS:S v34)
- sm_revival_together - Can more than 1 alive player try to revive a player at the same time (0 - 1 reviver per 1 dead player)
- sm_revival_feed - Show revives in the killfeed to the: 1 - allies, 2 - enemies, 4 - spectators (all: 1+2+4 = 7).
- sm_revival_last_man - Disable revives when only one player is alive on one of the teams
- sm_revival_duel - Disable revives when both teams have one player alive
Natives & forward:
Code:
enum
{
RI_Revives, // How many times during this round the player reviveded others
RI_Revived, // How many times during this round the player was reviveded by others
RI_Target, // Player's current target for revive
RI_Percents // Progress in reviving the target
};
/**
* Getting current player information by selected type
*
* @param сlient Client index
* @param type Information type: RI_*
* @return Player information by selected type (-1 for wrong type)
* @error Invalid client index, client not connected, fake client or invalid information type.
*/
native int Revival_GetPlayerInfo(int сlient, int type);
/**
* Setting current player values of selected type
*
* @param сlient Client index
* @param type Information type: RI_*
* @param value Value of choosed type
* @error Invalid client index, client not connected, fake client, invalid information type or invalid value.
*/
native void Revival_SetPlayerInfo(int сlient, int type, int value);
/**
* Called when a client changed status.
*
* @param reviver Reviver index
* @param target Revive target index
* @param frags The number of frags that the reviver will receive
* @param diff_hp The amount by which the health of the reviver will be changed
* @param health The amount of health that the revival target will have (always > 0)
*/
forward void Revival_OnPlayerReviving(int reviver, int target, int &frags, int &diff_hp, int &health);
Starting from v1.0.7, the plugin supports text coloring in chat using tags: {DEFAULT}, {TEAM}, {GREEN}, {WHITE}, {RED},
{LIME}, {LIGHTGREEN}, {LIGHTRED}, {GRAY}, {LIGHTOLIVE}, {OLIVE}, {BLUEGREY}, {LIGHTBLUE}, {BLUE}, {PURPLE}, {LIGHTRED2}.
* Only the first 3 tags will be used in CSSv34, the rest will be removed from the text.
Screenshots: 1st ( from v1.0.0), 2nd, 3rd, client's prefrences menu
https://github.com/favicon.ico GitHub
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