AchievementsGO - easy-to-use developer tool for creating your own Achievements
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<< This plugin is obsolete. New version can be found here >>
Description It's a really easy-to-use plugin, which allows to create your own Achievements. Everything is based on SQLite and created in a very intuitive way. All you have to do is upload it on the server and try to create some achievements on your own :) Commands Code:
!ac - opens engine's main menu Example: Code:
#include <sourcemod> Achievement can be put on 'folders' - just give catalog's name in the 3rd argument. In game, catalog is marked by sign '>'. If we don't want our achievement in any folder, just leave this argument blank ("") After you're done, just update a given achievement's status (ie add points), using for example: AGO_AddPoint Plugin has a lot of natives and forwards to make your development even simpler: https://github.com/MAGNET1/SourceMod...evementsGO.inc The accomplished achievement information is shown in HintText and in the chat (chat: all the players) Screens: https://go-code.pl/uploads/monthly_2...bce61e259c.jpg https://go-code.pl/uploads/monthly_2...1f3dbdc67c.jpg https://go-code.pl/uploads/monthly_2...b528f57bd8.jpg Download https://github.com/MAGNET1/SourceMod or attachment: |
Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
Very nice!
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Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
Good work, it would be good if the achievements were compatible with the multilanguage.
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Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
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Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
Ok, but what if i want to register achievments on my own? For example get any mod with classes or levels, and i want to register achievments to do when player will have only certain class?
I mean he can always change his class, and i want to block achievments to do, but save progress. Ideas? :D |
Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
Assuming you can check what class a certain player has right now, you can use some if statement to decide whether or not Achievement points shall be granted
For instance: if(has_class(client)) AGO_AddPoint(client, AGO_SomeAchievement); |
Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
But in !ac i want to show player only achievements for this class.. Class 1 = x achievements, class 2 = y achievements etc and this is what i am talking about, thanks for respond :)
z drugiej mańki, może prościej będzie po polsku :D mógłbyś mnie dodać? https://steamcommunity.com/id/bonkwszlaufrocku |
Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
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sorry i was replying to https://forums.alliedmods.net/showpo...25&postcount=5 |
Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
As I've been structuring my ideas of a shared achievement system for my servers - this will be incredibly helpful. Thank you and nice work!
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Re: AchievementsGO - easy-to-use developer tool for creating your own Achievements
Is it possible to set up a DB to connect this to multiple servers
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