[EN & RU] Blocker Passes 1.2.5
2 Attachment(s)
Blocker Passes 1.2.5 Beta
by >>Satan<< Description: Admins who have Root(z) access can spawn props and color them or invisible them to block a part of map or some decorations for your server. It's originally written by >>Satan<< so i translated this nice plugin to English and i post it here to use public. Requirements: Updater - Needed to compile Cvars: sm_bp_amode "1" - Message Display Type (0 - HUD, 1 - Chat) sm_bp_anonce "1" - 1|0 Enable / Disable message about the status of the lock plugin sm_bp_autosave "0" - 1|0 Enable / Disable automatic saving props at the end of each round sm_bp_autoupdate "0" - 1|0 Enable / Disable auto-update. sm_bp_enable "1" - 1|0 Enable / Disable the plugin sm_bp_enableadmmenu "1" - 1|0 Enable / Disable the plugin management menu in the game sm_bp_minplayer "64" - The minimum number of players for the machine. removal of all processes, blocking passage sm_bp_onlyct "0" - 1|0 Enable / Disable counting only the players of the CT team for the decision on blocking Commands: sm_getaimpos - Gets current aim position and writes it to chat sm_bpmenu - Opens 'Blocker Passes' menu (Admin menu required) Notice: This plugin was in Russian and written by >>Satan<<. I just translated it to English and added some new props to English version. So you can download both version. Installation: - Extract Blocker_passes_1.2.5_X to your mod folder and restart or changemap |
Re: [EN & RU] Blocker Passes 1.2.5
Prop will disappear when map reload right ?
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Re: [EN & RU] Blocker Passes 1.2.5
I love the idea of this plugin!
BTW, does it work with tf2? |
Re: [EN & RU] Blocker Passes 1.2.5
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Actually you can save them. But if you didn't want you can restart the round and they will disappear. Also all of the props data and positions will save at addons/sourcemod/data/blocker_passes with the name of the map. |
Re: [EN & RU] Blocker Passes 1.2.5
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Re: [EN & RU] Blocker Passes 1.2.5
I tested this plugin in tf2, everything works fine but props do not show up automatically, I must load them manually. Is this normal?
Also, I'm sorry about keep asking stupid questions, but what is UnLockNum in map config file? |
Re: [EN & RU] Blocker Passes 1.2.5
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UnLockNum is related to that cvar. If you don't want to unload props you should set it to high value for example 64. This cvar dissappears all of the props in map if the players become more than cvar value. |
Re: [EN & RU] Blocker Passes 1.2.5
1 Attachment(s)
When you compile error occurs , what to do ?
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Re: [EN & RU] Blocker Passes 1.2.5
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Re: [EN & RU] Blocker Passes 1.2.5
<Failed> "English Blocker passes" (1.2.5 - EN) by >>Satan<< - Translated By [W]atch [D]ogs
Errors: Blocker_passes.smx (English Blocker passes): Native "BfWriteByte" was not found Any idea how can I fix this? |
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