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-   -   DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009] (https://forums.alliedmods.net/showthread.php?t=76165)

MaKTaiL 08-26-2008 15:52

Re: DoD TeamManager Source v0.35 [24th Aug 2008]
 
Quote:

Originally Posted by FeuerSturm (Post 676023)
- Request 1:
yes, that feature is planned and will be in the next update after the one
that i'm currently working on.

- Request 2:
i have disabled the bonus round, so i actually didn't even notice that swapping players on roundend could be too early.
i'll add the feature to swap teams 1 second before the bonusround is
over as i'm not really a fan of letting players spawn and then switch the when the round already started.

i'll take a look at that "keep your class" stuff as well.
- EDIT - Btw, you just need to click "Cancel" on the class selection after switching team to stay with your class!

next major update will be posted later tonight (in about 5 hours :wink:).

Great, thanks for listened to me. About the "keep your class" stuff make it so the click cancel can be an automated process.

I will look forward to the next version tonight. :mrgreen:

FeuerSturm 08-26-2008 16:57

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
CHANGELOG:
  • 26. August 2008 - Version 0.4 NEW!
    - General Tweaks:
    * if automatical team-swapping is used, Plugin will
    wait until the end of the bonusround (if enabled)
    with swapping the teams
    * optimized the code and removed about 100 lines of
    double code
    * removed the need for "dods_classlimits.cfg",
    the Plugin now catches the default values of your
    class limitations and resets them once an admin joined
    a restricted/full class, that way map specific
    classlimits (in dod_MAPNAME.cfg) will not be overridden
    - New Features:
    * classes can be completely blocked until a defined
    amount of players is active on the server
    (see new cvars "dod_tms_blockclasses" AND
    "dod_tms_minplayersblock")
    * teamswitching players will remain on their class,
    class selection menu will not be displayed
A complete server restart is highly recommended after installing the update!

What is sheduled for the next version (v0.5)?
- add AFK manager
- add HighPing Kicker
- add "mix teams"-feature
- add admin command to re-catch class limits after changed in game
- tweak ClassBlock: force players with blocked classes to switch class once player count drops under the specified min player value
- fix bugs that might occur in v0.4

I will make this plugin an AIO (All-In-One) solution for player/team based server administration, so some of my other AMXX plugins will be implemented as well.......................stay tuned!

Lebson506th 08-26-2008 17:06

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
Quote:

Originally Posted by FeuerSturm (Post 676231)
- add admin command to re-catch class limits after changed in game

You could just hook the convar change for each cvar.

MaKTaiL 08-26-2008 17:06

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
Quote:

Originally Posted by FeuerSturm (Post 676231)
CHANGELOG:
What is sheduled for the next version (v0.5)?
- add AFK manager
- add HighPing Kicker
- add "mix teams"-feature
- add admin command to re-catch class limits after changed in game
- tweak ClassBlock: force players with blocked classes to switch class once player count drops under the specified min player value
- fix bugs that might occur in v0.4

I will make this plugin an AIO (All-In-One) solution for player/team based server administration, so some of my other AMXX plugins will be implemented as well.......................stay tuned!

The one in bold is the best. We really need a working High Ping Kicker. All the others plugins out there are not working for me.
People will get jealous because this HPK is only for DoD:S XDDDD.

This plugin is getting better and better everytime. I didn't think you were going to add so many features like that. Really professional work. Ohh, and thanks for this one:

"teamswitching players will remain on their class, class selection menu will not be displayed"

FeuerSturm 08-26-2008 17:11

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
Quote:

Originally Posted by Lebson506th (Post 676236)
You could just hook the convar change for each cvar.

yes, i know, but i don't want to hook 12 cvars just in case an admin
changes a classlimit someday. i'm still looking for a better way,
if there's none i'll either stay with the admin command
(if you change classlimits, why not type in one command then?)
or use the hooking of those 12 cvars.

Lebson506th 08-26-2008 17:12

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
True, hooking 12 cvars would be annoying.

Oh well =/

FeuerSturm 08-26-2008 17:18

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
Quote:

Originally Posted by Lebson506th (Post 676241)
True, hooking 12 cvars would be annoying.

Oh well =/

thanks for your feedback anyways, it's appreciated! :up:

MaKTaiL 08-26-2008 17:19

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
Are you planning to add things like Fade To Black and Pistols for all classes?

I know there are plugins out there that already do this, but I really liked the idea of AIO you are doing. So I am just asking. ^^

FeuerSturm 08-26-2008 17:26

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
Quote:

Originally Posted by MaKTaiL (Post 676250)
Are you planning to add things like Fade To Black and Pistols for all classes?

I know there are plugins out there that do this, but I really liked the idea of AIO you are doing. So I am just asking. ^^

well, to be honest, i don't think so, that would be kind of contrary to
the "server management" idea that's behind this plugin.

what i'm planning to add is
- a rewrite of my "DoD TK Revenge" with a lot of features (similar to ATAC).
- a rewrite of my "DoD AdminSentinel" (see and hear enemy comm)
and some other useful stuff like switching and locking players.

dirtyjob 08-26-2008 18:55

Re: DoD TeamManager Source v0.4 [26th Aug 2008]
 
great plugin!! cant wait when you implement the afk handler,, please consider when coding the afk part as stated by mosalar to have it configuarble so many seconds/min idle go to spec, after that kick after so many more sec/min and of course admin immunity would be appreciated :)


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