Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
do I still need to force clients to download custom content from server? i.e. from folder sound/music/MYOWNFOLDER/*.* using separate plugin?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Having said that, this is only a plugin fragment intended to be included in other plugins that need to be able to play sounds on both CS:GO and older games (like CS:S). |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
PHP Code:
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Having said that, I've noticed I can't compiler the EmitSoundAny version of MapChooser Extended Sounds under 1.7. The errors it spits don't seem to make sense either. I'll have to look into that. Quote:
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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remember: source engine may not support wav sounds, you can use mp3 sounds. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Hey, I tried using your .include with my Sound plugin but the Sound didn't play and I also didn't get any Error either the Client console and Server console.
My Code looks like the following: Code:
public OnMapStart() |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Can you give me example of StopSoundAny?
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