[TUT][Modelling] How to make p_, w_ models + other stuff
10 Attachment(s)
[TUT] How to make p_, w_ models + other stuff Credits: Koshak - for his video tutorial how to change knife in v_knife model GAARA54 - this tutorial Cs 1.6 have 3 model's for weapon: v_ - view model (you see this model in your hands) p_ - player model (you see this model in other player hands) w_ - world model (you see this model on a ground when you drop weapon) How to make p_ and w_ model's for weapon when you have only v_ model ? It very easy look at an example of this v_ model: http://forums.alliedmods.net/attachm...1&d=1187471749 Put v_ak47 in any folder Open milkshape3d Go to: Tools -> Half-Life -> Decompile Normal HL MDL File Decompile our v_ak47 model Then go to: File -> Import -> Half-Life SMD What we see ? http://forums.alliedmods.net/attachm...1&d=1287436734 We see many animations and 3 reference: lhand.smd - left hand rhand.smd - right hand f_ak47_template.smd - (reference of ak-47) it what we need Import f_ak47_template.smd IMPORTANT: put tick only on TRIANGLES then put standart cs 1.6 w_ak47 model in any folder decompile: Tools -> Half-Life -> Decompile Normal HL MDL File and import w_ak47.smd (reference of w_ model ak-47) IMPORTANT: put tick on triangles and skeleton What we see ? http://forums.alliedmods.net/attachm...1&d=1287437117 we see 2 ak-47 (standart and our colored model) Use Select button to select colored ak-47: http://forums.alliedmods.net/attachm...1&d=1287437234 Then use 2 button: Rotate and Move apply exactly our colored ak-47 on standart ak-47 Then use Scale button to change the size of our colored ak-47 http://forums.alliedmods.net/attachm...1&d=1287437436 Change X Y Z size of model and press "Scale" What we see ? http://forums.alliedmods.net/attachm...1&d=1287437521 Our AK-47 is exactly like the standart AK-47 and is suitable in size, very good What do next ? Go to "Groups" select standart ak-47 meshes and press "Delete" on keybord http://forums.alliedmods.net/attachm...1&d=1287438717 Go to "Joints" select joint Line02 then select with mouse meshes of colored ak-47 and press "Assign" http://forums.alliedmods.net/attachm...1&d=1287437829 Go to File -> Export -> Half-Life SMD and export smd there when we decompile standart ak-47 w_ model Export for example as 1.smd open w_ak47.qc in decompile folder of standart ak-47 w_ model and change: Code:
$bodygroup studio Code:
$bodygroup studio Go to Tools -> Half-Life -> Compile QC File Compile w_ak47.qc open w_ak47.mdl with HLMV what we see ? http://forums.alliedmods.net/attachm...1&d=1287438231 WOW! we maded w_ak47 colored model from v_ak47 just as well made p_ model, exactly you can change the knife in hand in a model of a v_knife and a lot more we can attach anything to the body of the player model ... Try to do it Colored v_ ak-47 in attachment |
Re: [TUT] How to make p_, w_ models + other stuff
1 Attachment(s)
lol, not enough room for all images)
|
Re: [TUT] How to make p_, w_ models + other stuff
Nice, I always wanted to know how to do that, it sounds pretty easy indeed. :p
And what about about non-standard weapon ? |
Re: [TUT] How to make p_, w_ models + other stuff
Quote:
if yes... if i'm not mistaken [ZP] Extra Item Grenade Launcher using events from ak_47 so for this extra item we must make models on skeleton of ak_47 |
Re: [TUT][Modelling] How to make p_, w_ models + other stuff
You have plenty of weapons from CS or HL which don't look like the "normal" CS weapons, my question is how you do for them ? It should have another way to make such view with non-standard weapons.
|
Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Quote:
Notes: -when you are rigging a P_model almost all P_references use the "line03" bone, although it can be "sg552" or any other, usually the last bone is the one you need Once done delete the default p model reference. -you not need necesarilly put the reference as "1.smd" and edit the .QC file! just overwrite the original reference and just add the textures. |
Re: [TUT][Modelling] How to make p_, w_ models + other stuff
This is easy, but a lot of people don't know how can do a p_ and a w_ models.
Nice tutorial. :) |
Re: [TUT][Modelling] How to make p_, w_ models + other stuff
NIcely Done GJ
here's your gift :crab: |
Re: [TUT][Modelling] How to make p_, w_ models + other stuff
GJ!)
|
Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Thanks :wink: i think it useful tutorial
|
All times are GMT -4. The time now is 02:30. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.