AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Suggestions / Requests (https://forums.alliedmods.net/forumdisplay.php?f=12)
-   -   Beta Mechanics (https://forums.alliedmods.net/showthread.php?t=318445)

KleinMarquez 09-01-2019 03:31

Beta Mechanics
 
Hi, im sorry for inactivity.

But i need a plugin that changes cs 1.6 mechanics to beta mechanics like:

- The knife speed that looks fast in beta 5.2
- p90 can be dominant weapon in beta 4.0 (due to its accurate and powerful until beta 6.0)
- spectator ghosts (must be disabled by default, it needs commands to enable so make it)
- plant bombs anywhere (i found a lot of plugins that you can place bombs anywhere instead of bombsites, but the bomb planting must be instantly time, must be disabled by default and it needs commands to enable it too!)
- hostage down sound (plays when hostage was killed, the original sound may be found on beta game files)
- bomb has been defused sound
- old roll/tilt & bobbing (if possible, it also used in first versions of half life retail (WON))

More info can be found on:
https://counterstrike.fandom.com/wik...er-Strike_Beta

OciXCrom 09-01-2019 06:59

Re: Beta Mechanics
 
Explain properly what you want.

KleinMarquez 09-16-2019 07:30

Re: Beta Mechanics
 
Quote:

Originally Posted by OciXCrom (Post 2665457)
Explain properly what you want.

Ok, i need a plugin that changes the mechanics to beta version. Like:

- The knife speed that looks fast in beta 5.2
- p90 can be dominant weapon in beta 4.0 (due to its accurate and powerful until beta 6.0)
- spectator ghosts (must be disabled by default, it needs commands to enable so make it)
- plant bombs anywhere (i found a lot of plugins that you can place bombs anywhere instead of bombsites, but the bomb planting must be instantly time, must be disabled by default and it needs commands to enable it too!)
- hostage down sound (plays when hostage was killed, the original sound may be found on beta game files)
- bomb has been defused sound
- old roll/tilt & bobbing (if possible, it also used in first versions of half life retail (WON))

LearninG 09-16-2019 09:13

Re: Beta Mechanics
 
Quote:

Originally Posted by KleinMarquez (Post 2667132)
- The knife speed that looks fast in beta 5.2

Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> new const VERSION[] = "1.0" new cvar_knife_speed public plugin_init() {     register_plugin("Knife Speed" , VERSION , "LearninG")     RegisterHam(Ham_Item_Deploy, "weapon_knife", "OnItemDeployPost", 1)     cvar_knife_speed = register_cvar("amx_knife_speed" , "500.0") } public OnItemDeployPost(ent) {     new id = get_pdata_cbase(ent , 41 , 4)     if (!pev_valid(id)) return     set_task(0.1 , "set_speed" , id) } public set_speed(id) {     if (get_user_weapon(id) == CSW_KNIFE) // just to make sure weapon is knife     set_pev(id , pev_maxspeed , get_pcvar_float(cvar_knife_speed)) }
Quote:

Originally Posted by KleinMarquez (Post 2667132)
- bomb has been defused sound

https://forums.alliedmods.net/showthread.php?p=883102

KleinMarquez 09-17-2019 05:45

Re: Beta Mechanics
 
Quote:

Originally Posted by LearninG (Post 2667142)
Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> new const VERSION[] = "1.0" new cvar_knife_speed public plugin_init() {     register_plugin("Knife Speed" , VERSION , "LearninG")     RegisterHam(Ham_Item_Deploy, "weapon_knife", "OnItemDeployPost", 1)     cvar_knife_speed = register_cvar("amx_knife_speed" , "500.0") } public OnItemDeployPost(ent) {     new id = get_pdata_cbase(ent , 41 , 4)     if (!pev_valid(id)) return     set_task(0.1 , "set_speed" , id) } public set_speed(id) {     if (get_user_weapon(id) == CSW_KNIFE) // just to make sure weapon is knife     set_pev(id , pev_maxspeed , get_pcvar_float(cvar_knife_speed)) }

https://forums.alliedmods.net/showthread.php?p=883102

Also, im gonna screwed if that knife speed plugin looks different than beta 5.2 and the official version if you aren't played the beta versions of cs.

And yes its not bad, and also yes im screwed that looks different in those versions. but why not just compare the knife speed versions and that plugin too... https://youtu.be/6XJAtfXaYvw

LearninG 09-17-2019 07:35

Re: Beta Mechanics
 
tell how is knife speed looks like in cs beta version. ( there is a cvar in my plugin "amx_knife_speed" , you can set knife speed with that.)

KleinMarquez 09-19-2019 04:53

Re: Beta Mechanics
 
Quote:

Originally Posted by LearninG (Post 2667269)
tell how is knife speed looks like in cs beta version. ( there is a cvar in my plugin "amx_knife_speed" , you can set knife speed with that.)

Idek what knife speed in beta 5.2 is, you can try to look inside the beta 5 dlls (mp.dll or client.dll).

KleinMarquez 10-03-2019 02:40

Re: Beta Mechanics
 
Bumpy

DJEarthQuake 10-03-2019 15:21

Re: Beta Mechanics
 
Quote:

Originally Posted by KleinMarquez (Post 2667262)
but why not just compare the knife speed versions and that plugin too... https://youtu.be/6XJAtfXaYvw


Try to be more concise. It is the 'running speed' of the player when wielding knife.

https://forums.alliedmods.net/showpo...5&postcount=75


Wasting time on the grenade. The Concussion IS the Flashbang. Re-label.
Quote:

The Flashbang was renamed as the Concussion Grenade, and the flashbang name was retained in Beta 6.5.
That was from the link you posted. Did you even read it?

KleinMarquez 10-04-2019 01:41

Re: Beta Mechanics
 
Quote:

Originally Posted by DJEarthQuake (Post 2668701)
Try to be more concise. It is the 'running speed' of the player when wielding knife.

https://forums.alliedmods.net/showpo...5&postcount=75


Wasting time on the grenade. The Concussion IS the Flashbang. Re-label.

That was from the link you posted. Did you even read it?

What is that link? Updated CS1.3 Plugin?

Wait thats not...
Thats a different plugin by different author because it has the same file name and i must have goddamn accidently replaced the one with the cmds!


All times are GMT -4. The time now is 02:19.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.