Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Quote:
if you emit a sound of "bot/hate.wav" you can use StopSound to with "bot/hate.wav" |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
so it's something like that?
StopSoundAny(entity, _, "music/l4d/tank/1.mp3"); |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Hi, I am working with someone else's plugin, trying to make it use this include. Here's what I've got:
PHP Code:
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Quote:
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Thanks, that got it working!!
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Could it be that this is not needed anymore? When I'm using this the sounds are not working, using standard sourcemod EmitSound works again.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
I've found a "bug".
Code:
stock EmitAmbientSoundAny(const String:name[], |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Quote:
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
ok, he deleted in second of my post :D
so... Still works for me. https://github.com/shanapu/MyJailbre...tSoundToAllAny |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
I have this sound: EmitAmbientSoundAny(GRAB_PATH, vec);
How to stop it? I tryed StopSoundAny(SOUND_FROM_WORLD,SNDCHAN_AUTO, GRAB_PATH); but it don't works help me please |
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