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-   -   CSDM csdm_itemmode (https://forums.alliedmods.net/showthread.php?t=95064)

jeremyjohn 06-19-2009 00:52

CSDM csdm_itemmode
 
Is there any way i can add these weapon in the csdm_itemmode.amxx:
Quote:

weapon_357
weapon_gauss
weapon_tripmine
weapon_shotgun
weapon_handgrenade
weapon_9mmAR
weapon_hornetgun
weapon_satchel
???

I tried editing configs\csdm\items\ents_fy_iceworld.cfg and put in this:
Code:

para_ammo 653 -346 -28
weapon_m249 607 -345 -28
para_ammo 561 -346 -28
item_healthkit 1050 -698 -219
item_healthkit 1050 -801 -219
item_healthkit 1050 -935 -219
weapon_satchel 1050 -1070 -219
weapon_hornetgun 1050 -1004 -219
weapon_handgrenade 1050 -874 -219
item_battery 1050 -761 -219
weapon_9mmAR 1050 -600 -219
item_longjump 1050 -515 -219
weapon_9mmAR 1050 -408 -219
weapon_handgrenade 1050 -297 -219
weapon_gauss 1050 -354 -219
weapon_shotgun 1050 -465 -219
item_healthkit 1050 -562 -219
item_healthkit -280 -690 -219
item_healthkit -280 -797 -219
item_healthkit -280 -900 -219
item_healthkit -280 -1011 -219
item_battery -280 -950 -219
item_battery -280 -842 -219
item_battery -280 -743 -219
item_battery -280 -584 -219
item_battery -280 -475 -219
item_battery -280 -360 -219
item_battery -280 -241 -219
item_healthkit -280 -298 -219
item_healthkit -280 -428 -219
item_healthkit -280 -530 -219
weapon_tmp -7 -131 -219
weapon_m3 123 -131 -219
weapon_m249 519 -131 -219
weapon_awp 650 -131 -219
weapon_mac10 762 -131 -219
weapon_mp5navy -7 -1 -219
weapon_p90 760 -1 -219
weapon_m4a1 630 -1 -219
weapon_aug 515 -1 -219
weapon_sg552 250 -1 -219
weapon_ak47 120 -1 -219
weapon_mac10 5 -1148 -219
weapon_awp 131 -1148 -219
weapon_m249 265 -1148 -219
weapon_m3 642 -1148 -219
weapon_tmp 767 -1148 -219
weapon_mp5navy 779 -1278 -219
weapon_ak47 651 -1278 -219
weapon_sg552 519 -1278 -219
weapon_aug 263 -1278 -219
weapon_m4a1 135 -1278 -219
weapon_p90 10 -1278 -219
rifle_ammo 490 -590 -219
rifle_ammo 465 -590 -219
rifle_ammo 440 -590 -219
rifle_ammo 415 -590 -219
rifle_ammo 390 -590 -219
rifle_ammo 365 -590 -219
rifle_ammo 340 -590 -219
rifle_ammo 315 -590 -219
rifle_ammo 290 -590 -219
smg_ammo 332 -630 -219
smg_ammo 332 -645 -219
smg_ammo 332 -660 -219
smg_ammo 332 -675 -219
smg_ammo 332 -690 -219
smg_ammo 332 -705 -219
smg_ammo 332 -720 -219
smg_ammo 332 -735 -219
pistol_ammo 444 -630 -219
pistol_ammo 444 -650 -219
pistol_ammo 444 -670 -219
pistol_ammo 444 -690 -219
pistol_ammo 444 -710 -219
pistol_ammo 444 -730 -219
weapon_deagle 388 -630 -219
weapon_deagle 388 -680 -219
weapon_deagle 388 -730 -219
full_ammo 62 -948 -28
full_ammo 108 -948 -28
awp_ammo -110 -1072 -139
awp_ammo 880 -1072 -139
awp_ammo 880 -205 -139
awp_ammo -110 -205 -139
item_longjump 115 -370 -28
shotgun_ammo -300 -640 -160
shotgun_ammo -225 -640 -172
shotgun_ammo 1070 -640 -160
shotgun_ammo 995 -640 -172

But nothing new appears on the map... only the normal items from csdm_itemmode.amxx appears..... anyone know how to can edit it?

Simon Logic 06-19-2009 02:22

Re: CSDM csdm_itemmode
 
You can't because they are HLDM weapons & do not exist in CS/CZ mod.

jeremyjohn 06-19-2009 06:31

Re: CSDM csdm_itemmode
 
Actually there's a way.
I remember last time i tried to load Half life map on CS 1.6 it work and it also displayed all the Half life guns i and i was able to use it also.

I think there's a way with plugins too.

Arkshine 06-19-2009 14:08

Re: CSDM csdm_itemmode
 
Quote:

i tried to load Half life on CS 1.6
What ?


Anyway, Simon Logic is right, those entities doesn't exist in CS/CZ.

jeremyjohn 06-19-2009 23:39

Re: CSDM csdm_itemmode
 
Sorry i mean i tried to load HALFLIFE Maps ON CS 1.6 and it work

Arkshine 06-21-2009 09:12

Re: CSDM csdm_itemmode
 
No, it can't work since those entities DOES NOT exist in CS. There are 3 exceptions : item_healthkit, item_battery and item_longjump. You can load any HL1 maps on cs, but if an entity doesn't exist for the current game it will not spawned.

jeremyjohn 06-21-2009 10:59

Re: CSDM csdm_itemmode
 
okay, is there a way to make the csdm buy menu to give two primary guns instead of 1 (like in half life mod)? this I'm sure can be done because i know it works with biohazard mod, when we are attacking the last human who ever kill him get's his gun and upon new round when they buy new guns the get two primary gun in total.


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