update broke us
FF2 is broken on windows and Linux from update today. Is it itemes, or gamedata? or???
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Re: update broke us
Looks like the same for my servers. Both Freak Fortress and Saxton Hale.
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Re: update broke us
Indeed, how funny i made an update for FreakFortress 2 this morning and now its broke. -.-
Works for me now (after gamedata update). |
Re: update broke us
Attribute 0 is most likely the problem.
Creating an item with attribute zero will crash the server. Old versions of tf2items will allow you to send attribute zero. It did not use to crash the server, but now it will. Newer versions of tf2 items will prevent 0 from being sent and abort the item creation. The functions used to create the weapons in ff2 need to be fixed so that it does not send attribute zero. Then, weapons will be created properly |
Re: update broke us
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The countless copy pasted SpawnWeapon and PrepareItemHandle functions throughout FF2 and the subplugins need to be fixed up so that they don't incorrectly attempt to give an item with attrib 0. |
Re: update broke us
Looking through, I rewrote these ages ago when I moved all of the weapon handling in ff2 on my version into OGNI. Pretty sure the first ability set or whatever that spawns weapons for hales is still broken though. Has not had any effect on me, because I don't have any bosses that spawn blank stock weapons @ rage.
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Re: update broke us
If issue is in these lines:
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There are several ways to fix this. VSH fixed it by changing count > 0 to count > 1. I personally think that's sloppy. Instead, I'd do this: PHP Code:
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Re: update broke us
I get a lot of this
PHP Code:
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Re: update broke us
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I for one still have tons of my bosses with attributes like this from when ff2 had broken string parsing: " 2 ; 2.0 ; 134 ; 2 " It's not good to assume that every empty string will be "", " " is perfectly valid.. and probably in some boss configs. it may actually be better to do if(!(count % 2)) , since there MUST be an even number of args, or it WILL fail. |
Re: update broke us
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