[L4D] Melee fatigue 1.0.3
4 Attachment(s)
L4D Melee Fatigue 1.0.3 My first contribution to the community : this plugin allows the server admin to enable/disable the melee fatigue on Versus and Survival matchs through a simple convar. Known Issues:
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Re: [L4D] Melee fatigue (DLC-Update compatible)
+1 karma for this, works like a charm.
Thank you! Noticed a bugg, if you melee right in the air you will get a cooldown after the 5th shove. But if you melee at an object and then starts to melee in the air, it will work. Is this something you can change? |
Re: [L4D] Melee fatigue (DLC-Update compatible)
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Re: [L4D] Melee fatigue (DLC-Update compatible)
Yeah I was. I get it now, it will only be disabled as long as you hit a player/infected or the world. Thanks.
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Re: [L4D] Melee fatigue (DLC-Update compatible)
It's not a bug: it's how it works. It's an unsolvable issue as of now, until I find another method to determine when the player has started meleeing. But for now, this is better than nothing, I guess.
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Re: [L4D] Melee fatigue (DLC-Update compatible)
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Thanks. |
Re: [L4D] Melee fatigue (DLC-Update compatible)
You, sir, are amazing! You have no clue just how grateful I am. It may not work exactly as I'd like, but I can live with this, it's much better than the alternative (fatigue all the time). I'm so happy I could explode!
EDIT: Will the vote you want to implement be controlled by a cvar? |
Re: [L4D] Melee fatigue (DLC-Update compatible)
1+ Nice release m8, this will make a lot of server owners happy now :)
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Re: [L4D] Melee fatigue (DLC-Update compatible)
Good work, very nice find.
Once again I very kindly request that any admin running these type of plugins, please remove your server from the Lobby system. Many players are unhappy when they find a public server that is modded to change how the game works. Keep gameplay mods to your private servers please. |
Re: [L4D] Melee fatigue (DLC-Update compatible)
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______________________THREAD BUMP_______________________ 04/30/09: Updated to 1.0.2. I've made a small update, basically changing the detection method for the melee. It should fix the problems with meleeing to the air (as it directly checks if the player is pressing the Attack2 button). However, this method is still experimental, as it needs to be checked on the OnGameFrame event. I'm pretty sure the small tests performed on it are pretty much painless for the servers, but if you have any problem with this last update, you can download the previous version, 1.0.1. So, well, enjoy, and make sure to tell me if any problem arrises. Edit: Oh, almost forgot. @ nsane. Yes, I'll make a small cvar to be sure admins want to let the players decide. |
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