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-   -   [L4D2] Melee Weapon Effects v1.1 [9-December-2022] (https://forums.alliedmods.net/showthread.php?t=340716)

NoroHime 12-05-2022 11:18

[L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
2 Attachment(s)
about
  • for sharing there, little thing to apply effects to melee attack

[L4D2] Melee Weapon Effects (SourceMod)


ConVars
PHP Code:

// apply which effects for melee has DMG_SLASH 1=spark(temp ents) 2=incendiary ammo 4=explosive
// ammo 8=space warping 16=smoke 32=red spark 64=blinking 128=flashing 256=black hole
// 512=hugespark 1024=rain spark 2048=explosion smoke 4096=explosion, add numbers together you want
melee_fx_slash "1"

// apply which effects for melee has DMG_BLAST, detail see *_slash
melee_fx_blast "4"

// apply which effects for melee has DMG_BURN, detail see *_slash
melee_fx_burn "2"

// apply which effects for melee has DMG_CLUB, detail see *_slash
melee_fx_club "4"

// max random effects start height
melee_fx_pos_max "60.0"

// min random effects start height
melee_fx_pos_min "30.0" 

Related Plugins
changelog
  • v1.0 just released; 6-December-2022
  • v1.1 add new effects, fixes:
    - new particles smoke space warping, red spark, blinking, flashing, black hole, hugespark, rain spark, explosion smoke, explosion,
    - fix unknown sitaution some melee throw log through L4DD; 9-December-2022


Installation
  • put l4d2_melee_fx.smx on /plugins/
  • required install [L4D & L4D2] Left 4 DHooks (to listen melee attacks, make effects on non-zombie attack )

King_OXO 12-05-2022 11:34

Re: [L4D2] Melee Weapon Effects [6-December-2022]
 
this is what i was looking for

Maur0 12-07-2022 12:21

Re: [L4D2] Melee Weapon Effects [6-December-2022]
 
Cool plugin! :up:

NoroHime 12-08-2022 19:07

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
update, dump some interesting particle. in order not to forget these i put they in the plugin
Quote:

ConVars
PHP Code:

// apply which effects for melee has DMG_SLASH 1=spark(temp ents) 2=incendiary ammo 4=explosive
// ammo 8=space warping 16=smoke 32=red spark 64=blinking 128=flashing 256=black hole
// 512=hugespark 1024=rain spark 2048=explosion smoke 4096=explosion, add numbers together you want
melee_fx_slash "1" 


changelog
  • v1.1 add new effects, fixes:
    - new particles smoke space warping, red spark, blinking, flashing, black hole, hugespark, rain spark, explosion smoke, explosion,
    - fix unknown sitaution some melee throw log through L4DD; 9-December-2022


Mr. Man 12-08-2022 20:52

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
between this and the hat plugin we are just that much closer to tf2 now :D

WaldoAnderson 01-11-2023 00:05

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
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zonbarbar 01-11-2023 02:54

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
Is every single melee use different effect gonna happen?

NoroHime 01-11-2023 04:20

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
Quote:

Originally Posted by zonbarbar (Post 2796894)
Is every single melee use different effect gonna happen?

of course can, but which way to random that is primary point.

WhiteSails 02-18-2023 19:22

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
請問命令是什麼

NoroHime 02-18-2023 19:28

Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
 
Quote:

Originally Posted by WhiteSails (Post 2799802)
請問命令是什麼

to start config you have to known, the melees usually have 2 damage type: slash(like katana), club(golf).
so if wanna slash weapon has spark and incendiary effects, just set melee_fx_slash to 3, it mean 1+2, 1=spark(temp ents) 2=incendiary ammo.
and comminucate on this forum, please using english


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