[L4D2] Melee Weapon Effects v1.1 [9-December-2022]
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[L4D2] Melee Weapon Effects (SourceMod) ConVars PHP Code:
changelog
Installation
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Re: [L4D2] Melee Weapon Effects [6-December-2022]
this is what i was looking for
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Re: [L4D2] Melee Weapon Effects [6-December-2022]
Cool plugin! :up:
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
update, dump some interesting particle. in order not to forget these i put they in the plugin
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
between this and the hat plugin we are just that much closer to tf2 now :D
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Is every single melee use different effect gonna happen?
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
請問命令是什麼
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Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
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so if wanna slash weapon has spark and incendiary effects, just set melee_fx_slash to 3, it mean 1+2, 1=spark(temp ents) 2=incendiary ammo. and comminucate on this forum, please using english |
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