[L4D2] Realistico Pipebomb
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Description
Changes to pipe bomb add more realism, if the total time before the pipebomb explosion is 6 seconds and they spent 4 seconds holding, it will explode after 2 seconds Credits
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Re: [L4D2] Realistico Pipebomb
I think I understood, you take the pipe in your hand, and 3 seconds passed, when you throw it, it will only take another 3 seconds for it to explode, that's because since you had it in your hand it was already on. xD
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Is it exploved if i hold longer than pipebomb's total time? Can you make a hint box that show Holding Timer or something like that?
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This is a very simple yet cool modification. I like it!
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Updated
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I think you can add some special effects.
Let the bomb explosion be more shocking. Explosion effect video. http://4808804.cn/bug/Left 4 Dead 2 ...1.16.19.01.mp4 |
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Some issue comes from line 183, when the player holding Pipebomb on his hand too long and pipebomb explode, This error will spam in console and Hint Box won't show anymore
. . . And can i use this cvar to change pipebomb's duration? And the hint box can show corectly when i changed it? pipe_bomb_timer_duration "int" https://i.imgur.com/pwuezzb.png |
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Well, another issue is when i holding a pipebomb for a while, then switch to another slot, the pipebomb will auto use and drop on the ground
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Can you make a version that reset the cooldown when i Switch Weapon instead of dropping it on the ground? It looked troublesome when I accidentally used pipebomb
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Thank you vm for that version. But can you remove countdown in HintBox? It still show in HintBox and countdown although i switched weapon
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Can you kill the Hint box Countdown when I Switched Weapon?
It looked weird as the Hint box continued to count down even though I no longer held the pipebomb in my hand |
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Well, it not work. The Hintbox still show and Countdown
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Can you make a version that doesn't kill yourself when you explode with a pipe bomb in your hand or tell me how to change the source that can do it.sorry my poor English.
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Spoiler
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Everything seems to have worked perfectly, Thank You :3
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i'll give it a try, thank you as always for your hard works
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Not sure is this a bug or a logic in your plugin but although i throw Pipebomb imediately not hold it on hand any seconds, the countdown still decrease 1 second?
test video, by far no error logs have found |
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I wish new version of new syntax for compile new sm 1.11 and 1.12 :(
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1. Does it explode in your hand?
2. Does it explode when you equip it and then swap to something else? 3. Does it start playing the pipe bomb sound when equippped? All 3 should happen in realism :) The last one might be hard to do but this looks funny. |
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