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-   -   [L4D2] Realistico Pipebomb (https://forums.alliedmods.net/showthread.php?t=316889)

BHaType 06-16-2019 09:43

[L4D2] Realistico Pipebomb
 
1 Attachment(s)
Description
Changes to pipe bomb add more realism, if the total time before the pipebomb explosion is 6 seconds and they spent 4 seconds holding, it will explode after 2 seconds

Credits
  • Silvers - for help with this plugin

Requires
  1. Left 4 DHooks

Mr. Man 06-16-2019 14:02

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by BHaType (Post 2655672)
Desriptions:
Changes to Pipe Bomb add more realism.

Can you be more specific?

BHaType 06-16-2019 14:55

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by Mr. Man (Post 2655695)
Can you be more specific?

If the total time before the pipebomb explosion is 6 seconds and they spent 4 seconds holding, it will explode after 2 seconds

Beatles 06-16-2019 18:20

Re: [L4D2] Realistico Pipebomb
 
I think I understood, you take the pipe in your hand, and 3 seconds passed, when you throw it, it will only take another 3 seconds for it to explode, that's because since you had it in your hand it was already on. xD

strikeraot 06-16-2019 21:33

Re: [L4D2] Realistico Pipebomb
 
Is it exploved if i hold longer than pipebomb's total time? Can you make a hint box that show Holding Timer or something like that?

BHaType 06-16-2019 21:46

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by strikeraot (Post 2655743)
Is it exploved if i hold longer than pipebomb's total time?

Yes

Psyk0tik 06-16-2019 21:59

Re: [L4D2] Realistico Pipebomb
 
This is a very simple yet cool modification. I like it!

BHaType 06-17-2019 20:40

Re: [L4D2] Realistico Pipebomb
 
Updated

Mr. Man 06-17-2019 21:26

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by BHaType (Post 2655701)
If the total time before the pipebomb explosion is 6 seconds and they spent 4 seconds holding, it will explode after 2 seconds

Nice. So people can cook grenades now.

phoenix0001 06-19-2019 09:24

Re: [L4D2] Realistico Pipebomb
 
I think you can add some special effects.
Let the bomb explosion be more shocking.
Explosion effect video.

http://4808804.cn/bug/Left 4 Dead 2 ...1.16.19.01.mp4

BHaType 06-19-2019 18:33

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by phoenix0001 (Post 2655969)
I think you can add some special effects.
Let the bomb explosion be more shocking.
Explosion effect video.

http://4808804.cn/bug/Left 4 Dead 2 ...1.16.19.01.mp4

This plugin should make the bomb just more realistic I don't think any effects will make it even more realistic

phoenix0001 06-20-2019 04:55

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by BHaType (Post 2656035)
This plugin should make the bomb just more realistic I don't think any effects will make it even more realistic

OK

strikeraot 06-21-2019 06:38

Re: [L4D2] Realistico Pipebomb
 
Some issue comes from line 183, when the player holding Pipebomb on his hand too long and pipebomb explode, This error will spam in console and Hint Box won't show anymore
.
.
.
And can i use this cvar to change pipebomb's duration? And the hint box can show corectly when i changed it?
pipe_bomb_timer_duration "int"
https://i.imgur.com/pwuezzb.png

strikeraot 06-24-2019 03:53

Re: [L4D2] Realistico Pipebomb
 
Well, another issue is when i holding a pipebomb for a while, then switch to another slot, the pipebomb will auto use and drop on the ground

BHaType 06-24-2019 04:13

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by strikeraot (Post 2656532)
Well, another issue is when i holding a pipebomb for a while, then switch to another slot, the pipebomb will auto use and drop on the ground

So it should be, because the player started the timer of the bomb, and he must throw it away, otherwise he will just drop out

strikeraot 09-25-2019 11:43

Re: [L4D2] Realistico Pipebomb
 
Can you make a version that reset the cooldown when i Switch Weapon instead of dropping it on the ground? It looked troublesome when I accidentally used pipebomb

BHaType 09-26-2019 04:35

Re: [L4D2] Realistico Pipebomb
 
1 Attachment(s)
Quote:

Originally Posted by strikeraot (Post 2668069)
Can you make a version that reset the cooldown when i Switch Weapon instead of dropping it on the ground? It looked troublesome when I accidentally used pipebomb


strikeraot 09-26-2019 08:22

Re: [L4D2] Realistico Pipebomb
 
Thank you vm for that version. But can you remove countdown in HintBox? It still show in HintBox and countdown although i switched weapon

BHaType 09-27-2019 06:47

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by strikeraot (Post 2668115)
Thank you vm for that version. But can you remove countdown in HintBox? It still show in HintBox and countdown although i switched weapon

Delete the 64th line and compile again

strikeraot 10-26-2019 11:51

Re: [L4D2] Realistico Pipebomb
 
Can you kill the Hint box Countdown when I Switched Weapon?
It looked weird as the Hint box continued to count down even though I no longer held the pipebomb in my hand

BHaType 10-27-2019 05:52

Re: [L4D2] Realistico Pipebomb
 
1 Attachment(s)
Quote:

Originally Posted by strikeraot (Post 2671026)
Can you kill the Hint box Countdown when I Switched Weapon?
It looked weird as the Hint box continued to count down even though I no longer held the pipebomb in my hand

hint box cant be killed it can be only stopped

strikeraot 10-27-2019 11:47

Re: [L4D2] Realistico Pipebomb
 
Well, it not work. The Hintbox still show and Countdown

kivia 01-11-2020 11:59

Re: [L4D2] Realistico Pipebomb
 
Can you make a version that doesn't kill yourself when you explode with a pipe bomb in your hand or tell me how to change the source that can do it.sorry my poor English.

BHaType 01-12-2020 00:56

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by kivia (Post 2679775)
Can you make a version that doesn't kill yourself when you explode with a pipe bomb in your hand or tell me how to change the source that can do it.sorry my poor English.

Delete 200th line and compile again

kivia 01-12-2020 07:53

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by BHaType (Post 2679856)
Delete 200th line and compile again

it works,thank you!!!!I like it very much,it's so funny!

strikeraot 01-14-2020 00:29

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by BHaType (Post 2671133)
hint box cant be killed it can be only stopped

Well, if we do everything too fast, the countdown still show

BHaType 01-15-2020 05:04

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by strikeraot (Post 2680159)
Well, if we do everything too fast, the countdown still show

try this

Spoiler

strikeraot 01-15-2020 08:59

Re: [L4D2] Realistico Pipebomb
 
Everything seems to have worked perfectly, Thank You :3

strikeraot 01-24-2022 05:27

Re: [L4D2] Realistico Pipebomb
 
Quote:

L 01/24/2022 - 17:11:33: [SM] Exception reported: Client index 340 is invalid
L 01/24/2022 - 17:11:33: [SM] Blaming: Realistico.smx
L 01/24/2022 - 17:11:33: [SM] Call stack trace:
L 01/24/2022 - 17:11:33: [SM] [0] IsClientInGame
L 01/24/2022 - 17:11:33: [SM] [1] Line 185, D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\Reali stico.sp::nextFrame
L 01/24/2022 - 17:11:34: [SM] Exception reported: Client index 340 is invalid
L 01/24/2022 - 17:11:34: [SM] Blaming: Realistico.smx
L 01/24/2022 - 17:11:34: [SM] Call stack trace:
L 01/24/2022 - 17:11:34: [SM] [0] IsClientInGame
L 01/24/2022 - 17:11:34: [SM] [1] Line 185, D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\Reali stico.sp::nextFrame
L 01/24/2022 - 17:13:32: Error log file session closed.
sometimes got this in error logs file

BHaType 01-25-2022 06:02

Re: [L4D2] Realistico Pipebomb
 
1 Attachment(s)
Quote:

Originally Posted by strikeraot (Post 2769221)
sometimes got this in error logs file

This plugin is rewritten you can remove any traces of old version. Now requires Left 4 DHooks

strikeraot 01-25-2022 06:12

Re: [L4D2] Realistico Pipebomb
 
i'll give it a try, thank you as always for your hard works

strikeraot 01-26-2022 05:45

Re: [L4D2] Realistico Pipebomb
 
Not sure is this a bug or a logic in your plugin but although i throw Pipebomb imediately not hold it on hand any seconds, the countdown still decrease 1 second?
test video, by far no error logs have found

BHaType 02-05-2022 21:23

Re: [L4D2] Realistico Pipebomb
 
Quote:

Originally Posted by strikeraot (Post 2769432)
Not sure is this a bug or a logic in your plugin but although i throw Pipebomb imediately not hold it on hand any seconds, the countdown still decrease 1 second?

That's intended if it's problem i will fix it in next version

kochiurun119 10-26-2023 13:54

Re: [L4D2] Realistico Pipebomb
 
I wish new version of new syntax for compile new sm 1.11 and 1.12 :(

eyal282 10-27-2023 03:49

Re: [L4D2] Realistico Pipebomb
 
1. Does it explode in your hand?

2. Does it explode when you equip it and then swap to something else?

3. Does it start playing the pipe bomb sound when equippped?

All 3 should happen in realism :)

The last one might be hard to do but this looks funny.


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