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-   -   CSS BRush (https://forums.alliedmods.net/showthread.php?t=175331)

TnTSCS 01-02-2012 19:06

CSS BRush
 
5 Attachment(s)
This plugin was a request and there is an ES version of this plugin as well.


DESCRIPTION:
With this plugin, the players are limited to a total of 8 players - 3CT and 5T.

The objective is for the Terrorists to RUSH B. This works with almost any de_ map where there are two clearly identified bomb sites (like how the default de_ maps are). This plugin will force drop the bomb if the T tries to plant at a site other than B. See below posts for complimenting plugins to this one.

Here's a Youtube Video showing you the action and how much fun this plugin will be.

In all rounds where the CTs win, the game continues as normal.

In all rounds where the Terrorists win, there is a team change. The three Terrorists who killed a CT in the winning round change sides with the CTs. If only 2 Terrorists killed the three CTs (or 1 Terrorist killed all three CTs), 1 (or 2) randomly selected Terrorists will be switched to the CT team. As of 0.0.1.1 a menu will be shown to that 1 Terrorist who killed 2+ CTs so they can choose who they want to bring over to the CT team.

This plugin acts like a PUG (pick up game) in that it waits for 8 players before it "lives" the round. I'll be adding to this plugin CVars for server admins to determine if it should run as a PUG or more like a lo3 (live on 3) where an admin (or designee) types a command to start the match.

With this plugin you can allow/deny grenades (smokers and flashes too) and AWPs - see the generated config file (or CVar list below).

Scores are only maintained if the CTs keep winning - once the Terrorists win, the scores are zero'd out. If there are less than 8 players the scores read something fun :)

When there are less than 8 players on the teams, the spectators are displayed a message telling them the game needs players. I'll be enhancing that with a menu displayed to the spectators and the first one to "buzz" in gets the slot. I was thinking about using a waiting list system, but we would run the risk of putting someone from spectate on a team who was AFK. Still thinking about this and any input would be appreciated :)

Right now, I don't know of any game ending event - it's just a fun, fast paced way to play CSS.

CVars - NEW as of 0.0.1.9


Optionals:
Updater - if you want to have the plugin auto-update when updates are published. By default, this is disabled. You can enable this from the plugin's config file by changing the cvar sm_brush_useupdater to from "0" to "1"

Credits:
The following people assisted with this plugin by the posts on this forum:
KyleS
Berni
GoD-Tony
exvel

To Do List:
Since this is a beta release, I have a few things to do.
- Add translation file - DONE v0.0.1.1
- Add a way to handle spectators joining a team when a slot opens up
- Add a team scrambler option for when the CTs win 8-10 times in a row DONE 0.0.1.1
- Add different way to swap players when only 1-2 Ts kill the CTs DONE v0.0.1.1
- Finish weapon restrict where you can configure how many of any of the grenades a player can carry. Optimized out, see next line
--- You can use the ammo_hegrenade_max variable or THIS plugin to handle the number of grenades you want to allow the players to carry.

Known Issues:
None that I could find during my testing, if you find something (which I know there will be issues), let me know via this thread and I'll address them ASAP.

Requests:
If you have a feature request, let me know via this thread.

There was a request to have an enabled/disabled CVar - fulfilled in 0.0.1.5
There was a request to have this plugin be able to work with bots - fulfilled in 0.0.1.5

INSTALLATION:
Put the .smx file in your plugins folder and the translation files in your translation folder. After you change the map or restart your server, a config file will be created in your cfg/sourcemod folder named plugin.brush.cfg. Open it up and configure your plugin as you see fit, restart the map or server to apply the changes you make.

New as of 0.0.1.1 - Put the brush.phrases.txt file in your translations folder

You'll either have to download the .smx file or compile it yourself. The web compiler won't work due to the custom includes (which are SMLib, Colors, and Updater)

Version History and Changelog


** As of 0.0.2.2, a new phrase was added to the translation files - make sure you update those as well

** It is suggested that you backup your config file, delete it, and let the plugin create a new one for you - especially if you're upgrading to a version that has new CVars (like 0.0.2.2)

** NOTE **
For 0.0.1.6+, place two files in your cstrike/cfg folder. One named brush.live.cfg and the other named brush.notlive.cfg. Put whatever settings you want in there and when BRush goes live (the first time) it will execute the commands in that file. When BRush goes not live (the first time) it will execute the not live config file.

Fearts 01-02-2012 21:01

Re: CSS BRush (beta)
 
Saw this in the request section looks interesting. You should get some kind of reward for doing all these scripts for free, a lot people on there forums have their hands out most of the time.

TnTSCS 01-02-2012 21:26

Re: CSS BRush (beta)
 
A great plugin to use alongside this one would be the Anti Rush plugin by Peace-Maker's. You can create zones that players cannot enter... you can use that plugin to alter any de_ map you want.

Maybe, I'll integrate that plugin's function into BRush... after I finish my other To Do items :) Nevermind - that plugin should just be used alongside this one :)

TnTSCS 01-02-2012 22:37

Re: CSS BRush (beta)
 
3 Attachment(s)
Here's a slightly modified version of Peace-Maker's Anti Rush plugin.

It just puts a CVar defaulted to OFF for the announcements to players at the start of each round.

You should have the following CVars if you're using the anti rush plugin with CSS BRush:
Code:

[SM] Listing 10 convars for: Anti Rush
  [Name]                          [Value]
  sm_antirush_adminimmunity        0
  sm_antirush_advertise                0
  sm_antirush_enable                1
  sm_antirush_fencecolor        255 0 0 255  <-- This can be whatever you want
  sm_antirush_lastmanrushing        0
  sm_antirush_norushtime        530
  sm_antirush_oneononerushing        0
  sm_antirush_punishment        2
  sm_antirush_showzones                1

Also is a sample config for de_dust if you want to see it

PtxDK 01-03-2012 14:24

Re: CSS BRush (beta)
 
A little idea from me, then i play BRush most of the time we say that if a T kills more than one he must choose who he wants to be on CT with, just to make sure you understand right

If im T and kills 2 CT i go ct and choose one more to go to ct
and if i kill all 3 ct's i choose the 2 more that comes on ct

You can add it as an option you can enable and disable, as we see there is alot of different ways to play this BRush :)

musosoft 01-03-2012 15:51

Re: CSS BRush (beta)
 
Nice work, testing right now. Found a little mistake in plugin config.

Code:

// Allow players to buy/use FlashBangs?
// 1=yes
// 0=no
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_brush_smokes "0"


nikhilgupta345 01-03-2012 17:13

Re: CSS BRush (beta)
 
Working on a port for AMXX. Good job on this.

TnTSCS 01-03-2012 19:08

Re: CSS BRush (beta)
 
Quote:

Originally Posted by PtxDK (Post 1624635)
A little idea from me, then i play BRush most of the time we say that if a T kills more than one he must choose who he wants to be on CT with, just to make sure you understand right

If im T and kills 2 CT i go ct and choose one more to go to ct
and if i kill all 3 ct's i choose the 2 more that comes on ct

You can add it as an option you can enable and disable, as we see there is alot of different ways to play this BRush :)

Yes, that is the most requested feature - I'll work on that first :)

One thing, does the game pause until the player who killed 2-3 CTs picks their teammate(s)? If so, only pause it for like 5-8 seconds or something so as to not slow down the game play, and if they fail to pick the player(s), then auto random pick?


Quote:

Originally Posted by musosoft (Post 1624681)
Nice work, testing right now. Found a little mistake in plugin config.

Code:

// Allow players to buy/use FlashBangs?
// 1=yes
// 0=no
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_brush_smokes "0"


:oops: I'll fix that, thanks for pointing it out (should be // Allow players to buy/use Smoke Grenades?). I'll roll that out with the menu portion mentioned above.

musosoft 01-03-2012 19:43

Re: CSS BRush (beta)
 
Plugin testing done: Ideas/Bugs found:
  • Option to execute custom config when brush starts & stops
  • Add command to set different freezetime for CT/T
  • Respawn player who rejoined player class
  • Remove round restart after teams are swapped
  • Take Auto Snipers as AWP in per team limiter

TnTSCS 01-03-2012 21:55

Re: CSS BRush (beta)
 
Quote:

Originally Posted by musosoft (Post 1624834)
Plugin testing done: Ideas/Bugs found:
  • Option to execute custom config when brush starts & stops
  • Add command to set different freezetime for CT/T
  • Respawn player who rejoined player class
  • Remove round restart after teams are swapped
  • Take Auto Snipers as AWP in per team limiter

Good idea about different freezetimes for CT's an Ts

What do you mean about a player who rejoined player class? If a player chooses a different class than what was assigned to them during the team switch?

Not sure I know what you mean about removing the round restart after teams are swapped.

yes, I'll add AutoSnipers to be considered same as AWPS


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