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-   -   [ANY] Anti Rush (Version 1.3 Updated 01.07.2011) (https://forums.alliedmods.net/showthread.php?t=152898)

RavenDan29 07-22-2012 08:47

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
1 Attachment(s)
yes versus getting mighty fed up of rush noobism when i ban them for it i get admin hate and ragequitting




This makes my think its css only
  • CTs are allowed to rush, if T plant the bomb
  • Ts are allowed to rush, if a hostage starts following a CT
and this

[IMG]http://img98.**************/img98/4603/antirushmainmenu.jpg[/IMG]

got as far as editing the translation file to read infected as terrorists and survivors as counter-terrorists and making blank .cfg files for all the maps but in game via console sm_zones or /zones in chat the menu doesnt come up :(

maybe its cause it looks similiar to the admin menu maybe it needs to be attached to the admin menu

empty .cfg l4d2map files see attached zip

Peace-Maker 07-22-2012 12:34

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Any errors in your error logs? Might be the round_start event failing. Try changing the HookEvent("round_start",... line HookEventEx("round_start",... to get it load at all.
The zones won't be reset at roundstart though. I don't know l4d(2), but you could replace the event with some versusroundstart event.

Mysteria 09-08-2012 00:11

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Hi. Can you update this nice plugin for CSGO? I am using this plugin on my CSS server, but it doesnt't work on my CSGO servers. Thanks for reply.

pedroza26 09-09-2012 10:34

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Quote:

Originally Posted by Mysteria (Post 1793988)
Hi. Can you update this nice plugin for CSGO? I am using this plugin on my CSS server, but it doesnt't work on my CSGO servers. Thanks for reply.

bump

Riddler 10-03-2012 07:21

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Hallo,
Ich habe nun
Quote:

if(fNoRushTime == 0.0)
return
Plugin_Continue;

eingefügt aber nun sieht man die linien nicht mehr.
Was muss ich abändern?

Hello,
I have now
Quote:

if (fNoRushTime == 0.0)
return PLUGIN_HANDLED;
inserted but now you can not see the lines more.
What should I change?

sry for my dab English (Google)

DSGWhiteLight 10-03-2012 17:46

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Could it be possible to lock the user to melee only if the game is TF2?

zipcore 10-09-2012 20:24

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
can you please add teleport back to spawn as a punishment mode?

omenek 10-14-2012 10:49

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
1 Attachment(s)
Hi.
I modified plugin for use with cs:go.
What i did is:
- changed models which is missing in go
- updated some map configs
- added cvars sm_antirush_fence_allowed and sm_antirush_fencecolor_allowed to change fence color if rush is allowed
- added translation to polish

There is warning appearing in the server logs which i dont know how to remove, but I believe it was before my modifications.

Please test it and report back if its working.

zipcore 10-16-2012 13:08

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Quote:

Originally Posted by omenek (Post 1818662)
- added cvars sm_antirush_fence_allowed and sm_antirush_fencecolor_allowed to change fence color if rush is allowed

a must have

omenek 10-17-2012 09:21

Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
 
Plugin wont allow rushing when bomb is planted or hostages taken. This will fix it.

Please replace line 111

Quote:

if(StrContains(sGameMod, "cstrike", false) != -1)
with this:

Quote:

if((StrContains(sGameMod, "cstrike", false) != -1) || (StrContains(sGameMod, "csgo", false) != -1))
and then compile again.


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