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-   -   [CS:GO] DUELS: The Deathmatch Replacer BETA (https://forums.alliedmods.net/showthread.php?t=297186)

boomix 05-07-2017 16:02

[CS:GO] DUELS: The Deathmatch Replacer BETA
 
4 Attachment(s)
http://i.imgur.com/E40Knt6.png

The concept behind Duels is to create realistic 1v1 situations that can occur on maps played in tournaments like Dust2, Mirage, Cache, Overpass, Train etc. It’s a brand new(ish) tool for practice and is primarily focused on positioning, peaking, and map knowledge. Knowing how to peak someone, how to clear angles with quick peaks etc.

You can of course say that Deathmatch is just that but let me remind you that Deathmatch has its faults. Who hasn’t been enraged just because you immediately die after you spawned or when you are shot in the back over and over again? Often, you shoot players from behind and think you are the king of CS, but really, what does that do for you in terms of improving? Duels have none or very limited of that. You can say that Duels is a mix between Arena 1on1 and Deathmatch with instant spawns. Best of two worlds.



http://i.imgur.com/IIOva9q.png





http://i.imgur.com/30HsHLe.png

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MORE SERVERS: http://www.gametracker.com/search/?s...hipp=50#search


http://i.imgur.com/MZUQOSQ.png
  1. Download 'Duels 1.3.zip'
  2. Download 'modified_spawntools.7z'
  3. Extract all the files inside right paths.
  4. Host workshop maps - https://steamcommunity.com/sharedfil.../?id=810773843
  5. Set max slot limit to 16
  6. Your done
There might be bugs as this is still beta, so if you find any, please report them! And please report them with as much information as you can get.


GITHUB: https://github.com/boomix/csgo-duels



http://i.imgur.com/DdKFveO.png
  • !status: while plugin is still in beta version, there is status command to get information about different things. If you or someone gets stuck or some other bug happens, would be nice to get info from this.
  • !guns: pick your guns, with what you want to play.
  • !spawn: admin command to teleport to some kind of arena. Mostly will be used to create custom spawnpoints.
  • !challenge: option to challenge others players, friends.
  • !accept: command to accept the challenge.
  • !stop: to stop challenge if your inside.




http://i.imgur.com/Na4lxQ9.png

There are 3 config files, main config file is located in
cfg/sourcemod/1v1DM/1v1DM.cfg
  • sm_print_damage_given 1: Print in chat how much damage is given to enemy.
  • sm_show_username 1: Show username in left top corner.
  • sm_prefix "{GREEN}[DUELS]{WHITE} ": Prefix for the chat.
  • sm_enable_rifles 1: Allow to pick rifles from guns menu (for pistols only servers set 0).
  • sm_enable_pistols 1: Allow to pick pistols from guns menu (for rifles only servers set 0).
  • sm_give_armor 1: Give armor to player when new duel starts.
  • sm_give_helmet 1: Give helmet to player when new duel starts.
  • sm_weapon_menu_on_join 0: Open weapon menu (default menu) when player joins the server.
  • sm_enable_awp_duels 1: Enable AWP duels option.
  • sm_duel_delay 1.4: How long it will wait to find a new enemy (longer time means winner will stay longer in arena after duel win, but there will be bigger possibility to get different opponent).
  • sm_nodamage_new_enemy 25.0: After how long period of time we will search for new enemy if there is no damage in that arena
  • sm_all_player_killfeed 0: 0 will show ony killfeed in top right corner of your own kills, 1 will show all kills.
  • sm_flashbangduel_enabled 1: Enable flashbang duel
  • sm_custom_duel_chance 50: Percentage of possibility to get a custom duel
  • sm_challenge_min_players 4: How many player minumum are necessary to be able to use !challenge
  • sm_challenge_enabled 1: Do you want to enabled !challenge feature

Other two config files are located at
cfg/sourcemod/1v1DM/game_cvars.cfg (here are default startup cvars, you can change roundtime here and other stuff)
addons/sourcemod/configs/1v1DM/weapons.cfg (here you can setup what kind of weapons you want to have available for player)


http://i.imgur.com/H8GYi86.png

Always weapon skins: https://forums.alliedmods.net/showthread.php?p=2112938 . So you got weapon skins on both sides of the teams.



http://i.imgur.com/8PRyMAk.png

DUELS 1.1
Quote:

1. Possible fix for mapchange problems (if there were any)
2. Fixed lobby bug with 2v1
3. Fixed that it shows wallbangs on killfeed
4. Fixed that prefix was not changing
5. Possible fix for spectator bug
6. forced sv_teamid_overhead_always_prohibit 1 and sv_show_team_equipment_prohibit 1
7. Created flashbang round
8. Added cvar sm_custom_duel_chance with what you can change possibility to get custom round if both players have enabled it.
9. Changed sv_infinite_ammo 0 to not dublicate flashes
10. Created !lobby command to go back to lobby if something goes wrong or if you want to go fast afk
11. EDIT: released on github https://github.com/boomix/csgo-duels
DUELS 1.3
1. Fixed memory leak (worst hitreg problem + crash problem) Thanks zipcore for help
2. Created !challenge or !duel command to challenge other players (play 1v1 vs the same enemy all the time)
3. Added translations file (for now only English and Chinise)
4. Some other small bug fixes
[/QUOTE]



http://i.imgur.com/4LXBwd2.png

splewis - some parts of the code has been taken from multi1v1
Ejziponken - for helping me out testing
Lord Cheaterfield - for helping me out testing
boomeo.com community - for maps and idea



http://i.imgur.com/yvzQaDW.png

http://i.imgur.com/k9M4DF6.png

boomix 05-07-2017 16:04

Re: [CS:GO] Duels BETA (1v1 deathmatch)
 
Reserved

Lannister 05-07-2017 16:41

Re: [CS:GO] Duels BETA (1v1 deathmatch)
 
That's my boy, good job

sneaK 05-07-2017 21:46

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
Niiiice, I dig it. Did quite a bit of testing and it seems to be working well.

If there was a way to implement custom gun rounds, just like 1v1 Arenas, then that would make this absolutely perfect!

A couple things:

sm_prefix seems to be ignored and is always [DUELS]
I can't seem to properly join spectate (say, if I were to go afk for a little bit). I have mp_limitteams 0, mp_autoteambalance 0, and mp_spectators_max 16, even tried teamchange unlimited and it didn't solve the issue.

CookieB 05-07-2017 23:24

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
Are there unbranded map available?

Sprilo 05-07-2017 23:27

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
Nice release :bacon!: , now watch as every server owner and his dog has one of these servers :wink:

Perhaps a credit to the original creators in your post? (if not for the plugin idea, then the maps at least)

nguyenbaodanh 05-08-2017 00:49

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
One question.
What dead people do? respawn at fight other too?

splewis 05-08-2017 00:53

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
Neat.

I wonder if we'll see... updates to those maps.

I didn't look at the implementation, but from seeing sm_duel_delay, I think that was my biggest criticism of the duels plugin originally, that when there are even-#s of players, you'd always play the same person. Sounds like this cvar would fix that issue.

Maxximou5 05-08-2017 01:24

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
Good work, you pumped this out in no time!

Aymeric VII 05-08-2017 02:13

Re: [CS:GO] DUELS: The Deathmatch Replacer BETA
 
Quote:

Originally Posted by splewis (Post 2519036)
Neat.

I wonder if we'll see... updates to those maps.

I didn't look at the implementation, but from seeing sm_duel_delay, I think that was my biggest criticism of the duels plugin originally, that when there are even-#s of players, you'd always play the same person. Sounds like this cvar would fix that issue.

You are correct on that, i had about 10+ clients in the server and every match i was playing the same person over and over, was wondering about this.


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