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-   -   [L4D] [SM 1.3] Block ghost duck exploit 1.5 (https://forums.alliedmods.net/showthread.php?t=96876)

Thraka 07-15-2009 15:13

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
 
Ok I found where it doesn't work. If the ghost is running fullspeed into the object they would be blocked by, and taps crouch before the message "YOU ARE BLOCKED" is displayed, they can enable the exploit.

I've added a fallback method that checks after they have spawned if they are exploited and then kills them.

bman87 07-15-2009 16:32

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
 
Instead of slaying the person, can it just send the +crouch -crouch commands to the client? That would be better than wasting a players turn.

Also, I am getting reports that people are being slayed if they are crouched in open areas, not trying to do the exploit

Thraka 07-15-2009 18:12

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
 
Hmm I've not had that issue with it.. However, someone said if they run and jump off a building and spawn rigth after jumping it is triggering. I cannot understand it though because the DUCKED flag shouldn't be on in that case..

Thraka 07-15-2009 18:13

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
 
I'll continue to improve the detection. My view is if it works correctly that player should be slayed. Exploits are as bad as cheating. I'll look into it.

Thraka 07-23-2009 11:41

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.4
 
I forgot to post in here that I updated it to version 1.4. BMAN I added your suggestion, you can toggle the slay which when off, does the duck.

DiRgE 07-24-2009 15:26

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.4
 
L 07/22/2009 - 11:21:54: [SM] Native "GetEntProp" reported: Entity 2 is invalid
L 07/22/2009 - 11:21:54: [SM] Displaying call stack trace for plugin "l4d_block_ghost_duck.smx":
L 07/22/2009 - 11:21:54: [SM] [0] Line 85, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45517.attach::SlayExploitPlayer()

L 07/22/2009 - 11:25:08: [SM] Native "GetEntProp" reported: Entity 6 is invalid
L 07/22/2009 - 11:25:08: [SM] Displaying call stack trace for plugin "l4d_block_ghost_duck.smx":
L 07/22/2009 - 11:25:08: [SM] [0] Line 85, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45517.attach::SlayExploitPlayer()

L 07/24/2009 - 11:25:34: [SM] Native "IsFakeClient" reported: Client 6 is not connected
L 07/24/2009 - 11:25:34: [SM] Displaying call stack trace for plugin "l4d_block_ghost_duck.smx":
L 07/24/2009 - 11:25:34: [SM] [0] Line 108, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45517.attach::DuckPlayer()

Thraka 08-02-2009 02:49

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
 
I updated. But not to fix this problem. I didn't notice it until now. Do you think it's the bots trying to duck and such?

Unsure how to tell if someone is a bot or not. I'll have to search around. Doesn't break anything though.

Mr. Zero 08-02-2009 10:34

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
 
IsFakeClient will return true upon bot ;).

Thraka 08-06-2009 18:22

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
 
Awesome, thanks :)

Anvil 08-09-2009 12:13

Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
 
Hi, Is it possible to make it run with SM1.2?

I can't seems to upgrade to SM 1.3. Cant anyone enlighten me pls? :|


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