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-   -   Advanced Bullet Damage (https://forums.alliedmods.net/showthread.php?t=88577)

ConnorMcLeod 03-27-2009 12:46

Re: Advanced Bullet Damage
 
Quote:

Originally Posted by arkshine (Post 790273)
Attacker is not filtered to be between 1 and max_clients, since entity from get_user_attacker() can be a non-player.

That's what i said :)

Arkshine 03-27-2009 12:58

Re: Advanced Bullet Damage
 
I was talking about 'ingame'. For that no need. I was read 'player is ingame' and not 'player + ingame'. But whatever.

hleV 03-27-2009 13:14

Re: Advanced Bullet Damage
 
Code:
  static attacker; attacker = get_user_attacker(id)   static damage; damage = read_data(2)
Wouldn't it be better to make it like this?
Code:
static attacker, damage; attacker = get_user_attacker(id) damage = read_data(2)

Sn!ff3r 03-27-2009 13:58

Re: Advanced Bullet Damage
 
No matter.

anakin_cstrike 03-27-2009 15:33

Re: Advanced Bullet Damage
 
Shit, i thought of making a new bullet damage. Nvm, i'll make a new one anyway :P

joaquimandrade 03-27-2009 16:05

Re: Advanced Bullet Damage
 
Quote:

Originally Posted by anakin_cstrike (Post 790436)
Shit, i thought of making a new bullet damage. Nvm, i'll make a new one anyway :P

Anakin is alive.

ConnorMcLeod 03-27-2009 16:05

Re: Advanced Bullet Damage
 
Sn!ff3r, you could implement the "circle" effect i made in this version :
http://forums.alliedmods.net/showthr...921#post719921

ot_207 03-27-2009 19:13

Re: Advanced Bullet Damage
 
Suggestion:
Use Ham_TraceAttack

Sn!ff3r 03-27-2009 20:40

Re: Advanced Bullet Damage
 
No. Hamsandwich here is useless. In traceattack I must filter damagetype etc, in Damage event this is already done.

Quote:

Originally Posted by ConnorMcLeod (Post 790467)
Sn!ff3r, you could implement the "circle" effect i made in this version :
http://forums.alliedmods.net/showthr...921#post719921

I would do this.

anakin_cstrike 03-28-2009 04:09

Re: Advanced Bullet Damage
 
I've done a simplistic bullet damge a while ago, in wich i'm using Take_Damage from HAM and it works very well.


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