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-   -   Say Sounds (including Hybrid Edition) (4.0.8) (https://forums.alliedmods.net/showthread.php?t=82220)

Xsinthis 12-27-2008 21:45

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
can't download it, when i try to get compiled it says not compiled properly or osmethin and when i try to do it manually it says this:

/home/groups/sourcemod/upload_tmp/textIJZp0U.sp(323) : fatal error 120: cannot read from file: "clientprefs"

Compilation aborted.
1 Error.

Xsinthis 12-27-2008 22:00

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
sorry, found out the prob there

but what do i do with the .inc?

Xsinthis 12-28-2008 19:34

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
found new problem >.< using the latest 1.1 snapshot, found this in my error log:

Quote:

L 12/28/2008 - 18:20:02: [SM] Displaying call stack trace for plugin "saysounds.smx":
L 12/28/2008 - 18:20:02: [SM] [0] Line 420, saysounds.sp::OnPluginStart()
P.S. could it be possible to add 1.0.4 support? (latest stable build)

1.1 breaks rtv for me

gH0sTy 12-29-2008 01:34

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
Quote:

Originally Posted by Xsinthis (Post 734658)
found new problem >.< using the latest 1.1 snapshot, found this in my error log:



P.S. could it be possible to add 1.0.4 support? (latest stable build)

1.1 breaks rtv for me

The error is because you don't use SM 1.1
To enable rtv you need to move rockthevote.smx and mapchooser.smx from the plugins/disabled directory to the plugins directory.
After the plugins are loaded the first time you will find a config file (rtv.cfg / mapchooser.cfg) in the cfg/sourcemod directory.
EDIT: SM 1.1 is finally released since today.

KroleG 12-29-2008 08:18

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
mmm....
what i need to download?
"saysounds.smx" or "Get plugin" ?
^_^

Xsinthis 12-29-2008 09:41

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
still getting this error:

Quote:

L 12/29/2008 - 08:38:45: [SM] Displaying call stack trace for plugin "saysounds.smx":
L 12/29/2008 - 08:38:45: [SM] [0] Line 420, saysounds.sp::OnPluginStart()

monkman 12-30-2008 18:56

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
total noob question. where does the gametype.inc file go?

talpa 12-30-2008 20:54

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
hi can u add round_start and end_round sounds ?

omgiafs 12-31-2008 09:15

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
Quote:

Originally Posted by talpa (Post 735834)
hi can u add round_start and end_round sounds ?

Same question. And how to play random sound (sound random from list) on event ?

For example, when round_end, server playing misc/re1.mp3;
next round_end server will play misc/re21.mp3 etc. Random. (sorry my bad english, it's stupid to explain what means "random from list", i know.. :oops:).


/ADDED

Damn, i think that all events are not supported at this moment :)

Quote:

/*####FernFerret####*/
// This is where we hook the events that we will use and assign them to functions
HookEvent("player_death", Event_Kill);
HookEventEx("player_spawn",PlayerSpawn);

if (GetGameType() == tf2){
HookEvent("teamplay_flag_event", Event_Flag);
HookEvent("player_chargedeployed", Event_UberCharge);
HookEvent("player_builtobject", Event_Build);
}
/*##################*/

naris 01-01-2009 01:13

Re: Say Sounds (including Hybrid Edition) (3.0.6)
 
Quote:

Originally Posted by monkman (Post 735777)
total noob question. where does the gametype.inc file go?

That is not needed on the server. It is only required if you intend on making changes tot he source and recompiling it. In that case, you would put it in either the scripting/include or scripting directory.


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