[L4D2] Zombie pets (v1.1.2) [08-Dec-2022]
3 Attachment(s)
Description:
Commands:
Source Code:
Possible issues
Installation:
Dependences:
ConVars
Spoiler
Special thanks
To do
Changelog
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Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
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Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
Great idea! May I suggest you reduce the size of the pet for better clarification and make it easy distinguishable with other special infected :bee:
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Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
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Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
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Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
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https://www.youtube.com/watch?v=Yob4RisUwD8 |
Re: [L4D2] Zombie pets (v1.0.1) [20-Jan-2021]
I found this video last year, but I didn't expect to find something like this so soon, very good now i can have fun with my pet =)
https://youtu.be/3BZ182CXYeg |
Re: [L4D2] Zombie pets (v1.0.1) [20-Jan-2021]
Ideas:
1. Pet will punch commons. 2. Pet will charge you if you got jockeyed, smoked or charged to release you. If you hook block on the Left4Dhook "CarryStart" it will crash into you and stumble itself. |
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
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Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
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So now when pets don't have any survivor near will be able to use melee attacks to break doors. |
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