[ANY] MechaWare: Custom Achievements 2.0! (0.6)
4 Attachment(s)
Requires SDKHooks
[IMG]http://img39.**************/img39/1378/allpurposeimagez.png[/IMG] OPTIMISED The code is severely up optimised to be faster, simpler and more extensive than ever. No more than 3 sql tables is needed, no matter the number of achievements! SUPPORTS ALL SOURCE GAMES Due to the modularity it is now possible to add achievements to any source game! MODULAR The plugin has been build with modularity in mind. It's now incredibly easy to add new features and new source game support. UNLIMITED Unlike the previous version, there is absolutely no limit on tasks (as opposed to the previous limit of 5). CREATING YOUR OWN TASKS IS EASY Tasks now work as an event system where you can easily create your own events and assign tasks to those! It's easy! [IMG]http://img707.**************/img707/7725/allpurposeimage.png[/IMG] mc_refresh - Refreshes server achievement cache. mc_version - Current plugin version. mc_info (1) - Upon unlock, explain the achievement. Type !ach / !achievements ingame to see achievement progress! [IMG]http://img571.**************/img571/7725/allpurposeimage.png[/IMG] If you add more events, expire values or requirements, do not hesitate to post them here so I can add them :) If you're confused about anything, feel free to post too! UPDATES 0.6
Download Web Interface (0.6) |
Re: [ANY] MechaWare: Custom Achievements 2.0!
[IMG]http://img263.**************/img263/7725/allpurposeimage.png[/IMG]
Each achievement has tasks that all need to be activated before the achievement is triggered! Example: task 1: Kill task 2: Chat if you kill someone and then chat, you unlock the achievement! With requirements, you can be more specific. Example: task 1: kill Requirement: Victim's class must be spy task 2: Chat Requirement: Chat must contain "haha" if the killer kills a spy and then types "haha" in chat, the achievement is unlocked! [IMG]http://img185.**************/img185/25/allpurposeimagey.png[/IMG] In order to host your own achievements you will need an SQL server. Code:
"mw_achievements_post" 1. Use the above template and change it to your own host. POST is where the user's achievement data is stored and GET is the server achievement data. They are separated for convenience. 2. Launch the following in your sql server. Make changes if you wish, but none is required. Quote:
I DON'T HAVE AN SQL SERVER 1. Even though you don't have an SQL server you can still use the achievements created by MechaWare for the MechaWare servers. Simply add the above template to your databases.cfg and you should be ready to go! |
Re: [ANY] MechaWare: Custom Achievements 2.0!
Impressive. The old custom achievements spewed errors constantly, I'll try it out later.
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Re: [ANY] MechaWare: Custom Achievements 2.0!
I look forward to testing this out in the next couple of days, thanks for the effort Mecha!
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Re: [ANY] MechaWare: Custom Achievements 2.0!
Goddamnit, I just installed the old one. :( Does this one have support for more conditions? With the old one I couldn't do achievements like "Kill a heavy while he's eating his sandvich" and "Reflect a reflect and kill the originator".
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Re: [ANY] MechaWare: Custom Achievements 2.0!
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Re: [ANY] MechaWare: Custom Achievements 2.0!
Sigh, I guess I'll have to move to yours! Progress be damned! Thanks for your fine work. Is there any way you could make a script to convert the old achievements/player data in to your system? I have many many achievements set up and I don't want to do them all again (even though I will, if I have to). Thanks again for your time and effort.
EDIT: Also, just wondering (I could be tired and just not seeing it) does your plugin have an easy creator for achievements? I'd rather like not to go cfg diving to make achievements. And the contribute feature of the other one is quite nice. |
Re: [ANY] MechaWare: Custom Achievements 2.0!
The system is relatively the same (I also made the other one). Name, description and triggers is the same (triggers being called amount in the old) but the other values are completely different with a completely different meaning and setup. You could recreate them but I doubt there's an easy way to directly convert them.
If you need any help recreating an achievement do not hesitate to post here as it'll help the development of the plugin :D |
Re: [ANY] MechaWare: Custom Achievements 2.0!
I must be confused, is there a missing link or something? I was hoping there was a website based back end for it like the other one. I'll definitely move to this one once editing like that is supported.
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Re: [ANY] MechaWare: Custom Achievements 2.0!
It does not feature a website interface... yet
its being worked on though! |
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