Extended Arm Weapon Skin 2.0 [CS/CZ] {22 Aug 2022}
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https://i.imgur.com/3kLi6v7.png Description: Detect which class is chosen, be it Arctic, Leet, GIGN, Urban, etc, including VIP. And associate it with the corresponding arms like CSGO does. https://i.imgur.com/qE60XUE.png Video Preview Requirements:
Instructions:
Future things: - Cvar command to disable it on the client side.
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- Functions to be associated with cl_minmodels
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If set to 1, use the values cl_min_ct */cl_min_t * as input
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Change-Log:
Cvars:
Notes:
Credits:
Any contribution of code or ideas that you want to contribute, is welcome. |
Re: Extended Arm Weapon Skin
Very interesting :)
I think it will be an interesting plugin for a lot of custom guns made specifically for zombie plague. |
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Re: Extended Arm Weapon Skin
Nice plugin, thx, I was looking for a plugin like this for a while <3
If you want I can work with the CZ skins, but it will take some time... |
Re: Extended Arm Weapon Skin
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I already worked on the CZ skins, I have them practically finished, I still need some fixes |
Re: Extended Arm Weapon Skin
* 1.1 - 8/7/22
- Compatibility for CZ Militia/Spetsnaz. |
Re: Extended Arm Weapon Skin
Good job
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Re: Extended Arm Weapon Skin
One thing is not clear...
Why did they make body models, if we change the skin textures of the hands and that's it |
Re: Extended Arm Weapon Skin
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https://forums.alliedmods.net/showpo...7&postcount=31 |
Re: Extended Arm Weapon Skin
You should add description on what the plugin does
It is kind of hard to understand without watching the video |
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Re: Extended Arm Weapon Skin CS/CZ
Nice updated post it looks very nice, plus the actual plugin is a veeery good idea I didn't get it at first, will be using in my next project for sure my guy! Congratulations on amazing work again!
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Re: Extended Arm Weapon Skin CS/CZ
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Re: Extended Arm Weapon Skin CS/CZ
sadly we can't just have separate MDLs for hands, weapon and animations.
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Re: Extended Arm Weapon Skin CS/CZ
Just wanted to let plugin approvers know, that this plugin was made upon request by the submitter. He helped by providing models, by testing and giving me very useful information regarding model animation number. I do intend to keep the plugin updated.
The plugin itself is quite simple in my opinion. I had to rewrite the base plugin "SetViewEntityBody 2" in order to make this work. I contacted the author to make his plugin more as an API, which would be much more useful for the community: https://forums.alliedmods.net/showpo...2&postcount=34 The way the plugin is right now, it might need optimization. First thing I was thinking of is allocating the models. But I don't know if this is still needed. I was inactive for awhile. The shield support is coming very soon and I couldn't make that as a cvar, since it needs precaching/unprecaching. So this support would need recompiling. For everyone using the plugin, we are open for feedback and possible future ideas. For plugin approves, I am open to some feedback. |
Re: Extended Arm Weapon Skin CS/CZ
* 2.0 - 8/22/22
- Support for shields. - Admin support added. More information in the main post. |
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Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Solid work, congrats.
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Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
I have Segmentation fault (core dumped) every time when i join to server !
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Re: Extended Arm Weapon Skin 2.0 [CS/CZ]
Would you mind adding an option for the models to be off by default so players can turn them on manually? A menu to switch them manually would be cool too.
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