DecapiNation
9 Attachment(s)
DecapiNation
Don't lose your head! Video http://www.youtube.com/watch?v=Z6xzsugoAtU Description Here is a little bit of fun. DecapiNation provides headless models and heads for CS:S and some code to decapitate players when headshot, knifed or gren'd. The fun part is that you do not immediately die when decapitated. Blood spurts from your neck as you lose blood and health. Your Point Of View changes to that of your head model (wherever that may be!). This is an updated version of Decapination. This new version integrates LDukes excellent Grabber plugin, changes the blood effects over to the OB particle system and.....adds a Wood Chipper! We don't like carrying around those yucky heads and need a way of disposing of them ;) Since heads can be thrown, there is a simple points system that rewards players for long throws into the Wood Chipper. It is suggested this plugin be run on a PvP knives only server for maximum fun. Just make sure you advertise to players to bind +dcgrab and +dcthrow so they don't get lost. It is also suggested you use a fast http download server for content as the models can be painfully slow when served from srcds. !!Please note that the Wood Chipper has been created specifically for this mod, and may be used in any other mod ONLY if you acknowledge me in the credits!! Please read the readme file in the zip below for information on CVARs etc. |
Re: DecapiNation
Quote:
Oh my god that's hilarious! haha reading that just makes me want to buy CSS and use this plugin! So if your head flies off your body, you can see your body move around and whatnot? In other words, your view will still be in the eyes of the head? |
Re: DecapiNation
Yes, I attach the player view to the head entity - it makes you very dizzy if your team mates start throwing your head around with Grabber hehehe
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Re: DecapiNation
can you change the health loss to something like a point_hurt from the player (if any) who swung the proverbial axe? that way they retain the credit for the hits and the eventual kill.
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Re: DecapiNation
I had considered that but it was not done for the following reasons:
If I see a bunch of requests for this feature I will add it. |
Re: DecapiNation
true. though the only things you need are the player number and the weapon id: 2 integer array {client_entity, weapon_entity} if possible.
I was looking at it without really wanting to re-attach the head. things like AWP shots, point blanks and grenades basically killing them almost instantly. but giving them that ZOMG moment as their view spirals away and their body dies within moments. hope it does make it in :) |
Re: DecapiNation
Hello..
Will this work with HL2DM?? |
Re: DecapiNation
Nice plugin, I run it on my deathmatch server.
My request, can you please add cvars like: name: sm_decapination_headshot default: 1 help: decapination on headshot name: sm_decapination_knife default: 1 help: decapination on knifing name: sm_decapination_he default: 1 help: decapination on granade So it would be better to customize, depend on which mod you use. TYIA :P |
Re: DecapiNation
Could you have a setting where decapitation only works when a person gets a headshot kill, like if I dink someone they will be fine, it I get them again in the head their head falls off.
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Re: DecapiNation
I am getting errors models instead of the player models I put everything where it goes any idea's?
Never mind had to restart server..... |
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