[CS:S/CS:GO?] Simple Deathmatch Ragdolls
16 Attachment(s)
This is a simple plugin I stitched together using parts of some of my private plugins.
So far, the features feature converting the ragdolls, and controlling the amount of ragdolls that are active at a time. This plugin will auto-generate a config file for cvars as well. This plugin turns the player ragdolls into ragdolls that share a limit that is not tied to any player, and will fade if they are beyond the limit. The general purpose is for you to have the visuals of ragdolls litter the battlefield. NOTICE: I have not actually tested if g_ragdoll_maxcount works for servers too. For all I know, it might be a client-side ConVar. However, in CS:GO, g_ragdoll_maxcount is hidden. Use sm_cvar to set it. Obsoleted by sm_dm_ragdolls_amount and sm_dm_ragdolls_amount_dx8. Use those instead. -= ConVars =- sm_dm_ragdolls_ragdoll_type [-1/1] = -1 = Off. 0 = NPC. 1 = Hostage. (WARNING: Hostage ragdolls can crash!) sm_dm_ragdolls_amount [0/31] = Number of ragdolls that must exist at a time. sm_dm_ragdolls_amount_dx8 [0/31] = Number of ragdolls that must exist at a time, for DirectX 8.0 or below. -= Further Info =- - {FATAL BUG} Hostage ragdolls are prone to crashing in high-death-intensity situations. - In CS:GO, NPC ragdolls seem to violently crash into the ground as if attracted to a certain point of the map. - These ragdolls do not properly keep player velocity and will often mostly stop to a halt mid-air when the player dies. - This is semi-incompatible with plugins that expect the normal player ragdolls, such as [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4) Mainly, applying effects after the ragdoll is spawned will not work, (dissolve) but applying effects before the ragdoll is spawned will work. (exaggeration) - -= Releases =- Code:
Version 1.1.0 |
Re: [CS:S/CS:GO?] Simple Deathmatch Ragdolls
Updated to 1.0.7.
Took advantage of the game_ragdoll_manager and added new ConVars to control the amount of ragdolls: sm_dm_ragdolls_amount sm_dm_ragdolls_amount_dx8 g_ragdoll_maxcount is now obsolete. |
Re: [CS:S/CS:GO?] Simple Deathmatch Ragdolls
TeleportEntity doesn't affect at NPC ragdolls. Velocity of ragdolls always is 0 in movements.
|
Re: [CS:S/CS:GO?] Simple Deathmatch Ragdolls
Quote:
|
Re: [CS:S/CS:GO?] Simple Deathmatch Ragdolls
Just wondering what are some uses for this plugin?
Why is it needed? |
Re: [CS:S/CS:GO?] Simple Deathmatch Ragdolls
Quote:
I intended this for the fun purpose of corpses littering the map from deathmatches. The server will only have to deal with temporary scripted_target/hostage_entity instead of a cs_ragdoll tied to the player, but that's all it does for "optimization". (quote unquote) |
All times are GMT -4. The time now is 10:10. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.