[L4D2] Common Zombies Autodifficulty v1.4
1 Attachment(s)
v.1.4
updated auto diffculty, at playing survival players 1+ ingame ..cuz i hate the specials zombies, i play mostly "director_no_specials 1" :) ...i was playing at some multiplayer servers 4+ survivals, and i miss some zombies(waves) :D INFO what this do, changing the spawning common zombies, and makes harder and more "common zombies" by joining players 1-12+ in survivals team. calculation with players and game difficult, and spawn more and harder zombies... how... at the moment calculate this vars (look down,code), by Survivals(with or without bots) and a "changeable factor" thats can be set for each ingame difficult (easy,hard,...) ingame trigger, "!cz" "!cZadif" "!czv" "!cz" "!cZadif"info display "!czv" vote game difficulty in survival mode recalcuted vars,atm Code:
z_health "l4d_cZadif 1/0" // turns on/off ||default "1" l4d_cZadifak1 2 //// faktor 1 is easy/1 ||default "2" l4d_cZadifak2 4 //// faktor 2 is normal/2 ||default "4" l4d_cZadifak3 6 //// faktor 2 is hard/3 /||default "6" l4d_cZadifak4 8 //// faktor 2 is expert/4 ||default "8" l4d_cZadifbot 1/0 /// with surv-bots counting (nick,bob the builder,zoey l4d_cZadifnfo 1/0 /// auto info anouncing (print2chat/all) ||default "1" l4d_cZadif_version /// version output convars based on config ( base value for calcing ) *use the xls ("c" col) 4 offline info Code:
l4d_cZadi_z_hp "z_health", *example calc l4d_cZadi_z_hp = 50 2player normal(fak4) (based at "l4d_cZadi_z_hp 50") = 82 hp z_non_head_damage_factor_normal 0.86 z_common_limit 38 z_mob_spawn_min_size 12 2player expert(fak8) (based at "l4d_cZadi_z_hp 50") = 178 hp z_non_head_damage_factor_expert 0.32 z_common_limit 46 z_mob_spawn_min_size 16 8player normal(fak4) (based at "l4d_cZadi_z_hp 50") = 178 hp z_non_head_damage_factor_normal 0.45 z_common_limit 62 z_mob_spawn_min_size 30 l4d_cZadi_z_hp = 70 2player normal(fak4) (based at "l4d_cZadi_z_hp 70") = 102 hp z_non_head_damage_factor_normal 0.86 2player expert(fak8) (based at "l4d_cZadi_z_hp 70") = 198 hp z_non_head_damage_factor_expert 0.32 8player normal(fak4) (based at "l4d_cZadi_z_hp 70") = 198 hp z_non_head_damage_factor_normal 0.45 z_mob_spawn_min_size 30 *2hard l4d_cZadi_z_hp = 70 l4d_cZadifak2 = 12 2player normal(fak12) (based at "l4d_cZadi_z_hp 70") = 358 hp z_non_head_damage_factor_normal 0.59 z_common_limit 54 z_mob_spawn_min_size 20 8player normal(fak12) (based at "l4d_cZadi_z_hp 70") = 1222 hp z_non_head_damage_factor_normal -0.66 >(only headshots and critical hits) or change the base value of "l4d_cZadi_z_nhd_ex 0.5" z_common_limit 126 z_mob_spawn_min_size 86 *u got a fast server ?) *much much more, use the xls file config file "l4d_czadif.cfg" compatible? with l4d1 untested xls calculations excel http://spreadsheets.google.com/ccc?k...TbVdYR2c&hl=en example old pix from the excel 8player [IMG]http://img697.**************/img697/994/czad8player.th.jpg[/IMG] 4player [IMG]http://img442.**************/img442/1037/czad4player.th.jpg[/IMG] 2player [IMG]http://img526.**************/img526/6986/czad2player.th.jpg[/IMG] changeable player green, and the factor 2,4,6,8 red, will be recalced credits and why this [quote] thnx Jonny for the start the core script is based at (special) "Autodifficulty (loot) script" from Jonny http://forums.alliedmods.net/showthread.php?t=115763 , but that one, was used only use special zombies and one common "z_heal" need 2fix hocked vote_end bug? since l4d2 update ? *recalcing pounce dmg, req round restart 2 trigger ? but set... *common zombie dmg, whats the var ? fixed v1.4 -added xls to the web http://spreadsheets.google.com/ccc?k...TbVdYR2c&hl=en -fixed min/max intervals 1.3 - added difficulty vote for survival mode trigger !czv - added survival mode (with and without/director_no_specials 1) 1.2 - fixed for singleplayer mode, the triggers - factor +0.x (didnt know how its worx correct) - fixed compiling errors (float) 1.1 added special zombies (tank,hunter,...) hp support 1.0 - pimp up 2 v1.0, no bugs founded - delete your old "l4d_czadif.cfg" file 0.9 -add "l4d_cZadifnfo" 1/0 option enable/dis all prints info to chat 0.8 -add based common zombie setting 4 changing 0.7 -mass join/left/spawning/- timer added at that recalc 0.6 -ingame difficult vote (vote_passed hooked)/- recalcing -join/left player/bots -change all cvars ...starting with "l4d_cZadif*" -remove z_pounce_damage no working with commons (static? at easy,hard,..,game mode ?) -add info trigger !cZadif same info as !cz help! so any1 wanna help 2 fix or update/balance, so help out my english teacher has never help me :D too ***NOTE delete your old .config after updating !!! hf download here we go :D 0.5 (l4d2_commonautodif.sp - 17 +54.7z views - 10.1 KB) 0.6 (19 views) 0.7 (l4d2_commonautodif.sp - 94 views - 12.1 KB) 1.0 (l4d2_commonautodif.sp - 112 views - 17.6 KB) 1.1 (l4d2_commonautodif.sp - 250 views - 20.4 KB) 1.3 (l4d_czadif.sp - 16 views - 25.7 KB) |
Re: [L4D2] Common Zombies Autodifficulty
post is incredibly hard to understand and the download is broken. i shouldn't have to put a lot of effort into understanding what this does.
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Re: [L4D2] Common Zombies Autodifficulty
combination of english as a second language combined with lazy netspeak does make it hard to read.
i believe its intended for servers with >4 survivors. it dynamically adjusts the difficulty of common infected based upon how many people there are. it seems to also adjust the hunters pounce. |
Re: [L4D2] Common Zombies Autodifficulty
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Can be and I then will advise/will add something. |
Re: [L4D2] Common Zombies Autodifficulty
any ingame bugs ?
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Re: [L4D2] Common Zombies Autodifficulty
Internal Server Error on file czad-faktorcalc.7z
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Re: [L4D2] Common Zombies Autodifficulty
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http://forums.alliedmods.net/attachm...6&d=1265372426 |
Re: [L4D2] Common Zombies Autodifficulty
One not found any errors .. like them both but like yours better cause ^^ we like hard playing ..
B ut my qustion is .... i dont know much about mod stuff .. question is .. is there way make hp and and stuff higher... i have it too 8 ... can we go higher like 10 -15 so on ... sorry if im confuse... and does these things go in the server.cig file like other command if want changes things. please let me know or message me thank you sorry if i nubbie ^^ Quote:
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Re: [L4D2] Common Zombies Autodifficulty
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use the "xml calculations (excel) to see the recalc of ur change" on the fly yes, u can change faktor ingame too, "l4d_cZadifak2 12" and vote gamedifficult to normal. Quote:
"..\Steam\steamapps\common\left 4 dead 2\left4dead2\cfg\sourcemod\l4d_czadif.cfg" if u mean the z_heal "50" to set your own value like "80" and recalc all it, thats not supported at the moment, i used the original l4d2 values..(hint change mybase value recompile) *beta 0.7 |
Re: [L4D2] Common Zombies Autodifficulty v1.0
thank you this helps alot.. hehe i think made it to hard we cant get next map hahaha... love mod thank you : )~~
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