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-   -   [TF2]Stop the Ducks (https://forums.alliedmods.net/showthread.php?t=252801)

s0undch4s3r 12-09-2014 15:12

[TF2]Stop the Ducks
 
Is there a cvar somewhere that stops the ducks from showing up on my server?

bl4nk 12-09-2014 15:13

Re: [TF2]Stop the Ducks
 
tf_player_drop_bonus_ducks 0

psychonic 12-09-2014 17:20

Re: [TF2]Stop the Ducks
 
:(

Powerlord 12-09-2014 17:26

Re: [TF2]Stop the Ducks
 
Not you, psyduck.

Mitchell 12-09-2014 17:45

Re: [TF2]Stop the Ducks
 
Quote:

Originally Posted by psychonic (Post 2233094)
used Disable

Quote:

Originally Posted by console
Server cvar 'tf_player_drop_bonus_ducks' set to '0'

Quote:

Originally Posted by psychonic (Post 2233094)
used Confusion

Quote:

Originally Posted by console
Server cvar 'tf_player_drop_bonus_ducks' set to '1'


BBG_Theory 12-09-2014 19:55

Re: [TF2]Stop the Ducks
 
have the ducks caused a change in any gamedata values that would effect vsh, ph, etc. that you know of PowerLord?

s0undch4s3r 12-10-2014 04:08

Re: [TF2]Stop the Ducks
 
Quote:

Originally Posted by bl4nk (Post 2233056)
tf_player_drop_bonus_ducks 0

Thank you Blank.

s0undch4s3r 12-11-2014 15:01

Re: [TF2]Stop the Ducks
 
damn...after the eotl update yesterday the ducks are back.

I have "tf_player_drop_bonus_ducks 0" in server config and it did work for a bit.

I have Halloween mode on. Perhaps the ducks are tied to this Holiday? lol

Mitchell 12-11-2014 16:15

Re: [TF2]Stop the Ducks
 
Quote:

Originally Posted by s0undch4s3r (Post 2234067)
damn...after the eotl update yesterday the ducks are back.

I have "tf_player_drop_bonus_ducks 0" in server config and it did work for a bit.

I have Halloween mode on. Perhaps the ducks are tied to this Holiday? lol

ducks were part of the EOTL update weren't they? Possibly try changing it mid-round back to zero (try using
Code:

sm_cvar "tf_player_drop_bonus_ducks" "0"
this time to see if it's doing anything at all.

s0undch4s3r 12-12-2014 02:48

Re: [TF2]Stop the Ducks
 
Quote:

Originally Posted by Mitchell (Post 2234087)
ducks were part of the EOTL update weren't they? Possibly try changing it mid-round back to zero (try using
Code:

sm_cvar "tf_player_drop_bonus_ducks" "0"
this time to see if it's doing anything at all.

PERFECT!! I should of known to use sm_cvar. Shame on me.

Thank you so much!!


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