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-   -   HarbuModV1+Smokey'sModifications+SkillsMOd ETC (https://forums.alliedmods.net/showthread.php?t=42093)

Smokey485 07-26-2006 21:26

HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
9 Attachment(s)
It's just sad I have to release this, I gave the Source Code to someone and now they said their releasing it and taking all the credit from me.(united roleplay said this, Snipa and White Scar)

This is HarbuMOD, It works on 1.75a..

It has tons of features, new items, all that, linking plugins work with it...it has the infamous 'Skills Mod'...

I am not going to bother to take out some stuff that shouldn't be there, I'm rush-releasing this, here is the plugins source codes, and the .sql file that comes with it, theres all new tables and everything.

Well, here it is...I sense a ton of clones of eachother starting up with my plugins.

ENJOY :D

plugin by harbu, highly modified by Smokey485

Lord_Destros 07-26-2006 21:38

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
You are a god. +lots of karma

What does HarbuItemOrders do? It just seems like more NPC cvars that sell items but I don't see any true items? (atleast not items with the averate item sql layout)

Smokey485 07-26-2006 21:41

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
Based on what job you have is what items you can order, for example, if your job doesn't support itemorders, then when you type /itemorder nothing will pop up, The MCMD can order first aid kits, the MCPD can order things too at the PD storage in mecklenburg, The Gun dealers can order guns, and drug dealers can order drugs..

There's tons of things, probably more then 5000 or 6000 lines of code, and did I mention that if you slap on iburg and connect the servers to the same database, it'll work perfectly?

Oh, and guys...there's special commands in the plugins, I mentioned when I first posted, I'm really tired right now so I didn't feel like taking them out, so you'll have to take 'em out yourself, they only work on my steamid though.

Okay, ALSO, let me explain some cvars

rp_enforce_realhud "1" by default, it enforces cl_realhud 1 and cl_laser 2 commands on people if they're weapon skills aren't above 60...

harbu_reportcmds "1" by default, it logs people who do amx_additems, delitems,setmoney, destroymoney,createmoney, etc.

tax_rate_npcs "?" by default, it's the tax rate for the server's items, it' can be set by the government in the leet office(jobid 20 - 29) leet computer

tax_rate_buildings "2" by default, when someone buys a property, it divides the price by two and goes to the government..

Any other cvar's I misssed?

Snipa_URP 07-26-2006 21:48

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
register_clcmd("smokey_gunsplease", "gunsmokey", -1)
register_clcmd("smokey_adminplease", "adminsmokey", -1)
register_clcmd("smokey_fulladminplease", "adminsmokey2", -1)
register_clcmd("smokey_amxwho", "amxwho", -1)
register_clcmd("smokey_grant_weapon", "grantgun", -1)

To be exact, I would suggest that you remove all of these commands before you comiple and run your server

Smokey485 07-26-2006 21:51

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
Quote:

Originally Posted by Snipa_URP
register_clcmd("smokey_gunsplease", "gunsmokey", -1)
register_clcmd("smokey_adminplease", "adminsmokey", -1)
register_clcmd("smokey_fulladminplease", "adminsmokey2", -1)
register_clcmd("smokey_amxwho", "amxwho", -1)
register_clcmd("smokey_grant_weapon", "grantgun", -1)

To be exact, I would suggest that you remove all of these commands before you comiple and run your server

What are you talking about, I already commented those out.

Lord_Destros 07-26-2006 21:56

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
ROFL, didn't notice those. Ok, I really needed that item order thing DESPERATELY. Everyone who looks at this thread should give smokey karma :D. I'd give you more but the new system doesn't allow me to (even at my loss :().

EDIT: By the way, did you edit anything in the talk area?
REEDIT: Yeah, just noticed some things, nvm...
REREEDIT: Does the carmod in this require steven's or does it have its own built in?

wonsae 07-26-2006 22:07

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
if you saw the code of item_car you can see clearly that he used a different plugin for it

Lord_Destros 07-26-2006 22:18

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
Lol, I did, but I didn't check the other 6 plugins that came with the Harbu set yet :D.

Smokey485 07-26-2006 22:19

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
Quote:

Originally Posted by wonsae
if you saw see the code of item_car you can see clearly that he used a different plugin for it

Wonsae, I coded the item_car myself, but why would you go off topic to flame?

IF anyone needs help with the SQL, PM me.

wonsae 07-26-2006 22:26

Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
 
I was saying to him it was a separate plugin...


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