AlliedModders

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-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

joropito 02-14-2010 11:52

Re: Infinite Round
 
I've installed under freebsd (linux emulation) + orpheu (of course) + superhero and it's working fine.

Good job.

Arkshine 02-14-2010 12:03

Re: Infinite Round
 
Thanks for the confirmation. :)

KadiR 02-14-2010 14:16

Re: Infinite Round
 
Also tried the plugin out, works like a charm, thanks! :up:

There are much plugins like this out there, but they all are buggy, need slot etc. I prefer everyone this plugin! :twisted:

Arkshine 02-14-2010 14:18

Re: Infinite Round
 
That's the purpose. Simple and efficient. :twisted:

KadiR 02-14-2010 14:31

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1088778)
That's the purpose. Simple and efficient. :twisted:

Yes, continue works like that, waiting for your other stuff. :mrgreen:

V.I.P 02-15-2010 07:59

Re: Infinite Round
 
thxx man but my game freez always when i download big plugin the game freezingi dont know what is the problem i have counter strike 1.6 v40 DigitalZone

i have Amx Mod X 8.1

[IMG]http://img694.**************/img694/7591/22463207.jpg[/IMG]

hleV 02-15-2010 08:01

Re: Infinite Round
 
Steam or non-Steam?

Arkshine 02-15-2010 08:34

Re: Infinite Round
 
"counter strike 1.6 v40 DigitalZone"

If it doesn't work with non-steam server, not my fault. It works fine on steam server. Don't ask me to fix, I can't and you won't get any support.

V.I.P 02-15-2010 10:12

Re: Infinite Round
 
thxxx for answering me man thats ok ill download counter strike with steam

xPaw 02-15-2010 10:24

Re: Infinite Round
 
Wtf, setup ? Man gtfo

KadiR 02-15-2010 10:37

Re: Infinite Round
 
Quote:

Originally Posted by xPaw (Post 1089565)
Wtf, setup ? Man gtfo

wtf man, ur gy, gtfo froh ur hse.

Can you type and speak like a normal person?:|

Arkshine 02-15-2010 10:43

Re: Infinite Round
 
@V.I.P : Can you remove the image and the link ? nobody ask you to do that, and it's quite suspicious to create a setup just for a plugin. Even if though all is ok, I don't want people downloading my plugin others than the first post because If I update people could still use your "installer" then an old version. Hope you understand. Thanks.

V.I.P 02-15-2010 10:46

Re: Infinite Round
 
i try to help and make some change thats will be good for this forum some ppl copy this plugins and post it in another forum i put the website and who make the plugin thats not bad

im tryin to teach my self how to code plugin but still not thats good

when i learn it good i will start post my plugin here

ok man i remove the pic and the site you welcome

Arkshine 02-15-2010 10:50

Re: Infinite Round
 
Thanks. :)

lazarev 02-18-2010 11:32

Re: Infinite Round
 
V.I.P - :crab:

sungersoo 03-08-2010 09:24

Re: Infinite Round
 
Quote:

Originally Posted by krededk99 (Post 1081322)
What am i doing wrong here;

Placing the orpheu folder in configs, the .sma in scripting.

//AMXXPC compile.exe
// by the AMX Mod X Dev Team

//// infinite_round.sma
// [...]amxmodx-1.8.1-b
ase\addons\amxmodx\scripting\infinite_round.s ma(66) : fatal error 100: cannot re
ad from file: "orpheu"
//
// Compilation aborted.
// 1 Error.
// Could not locate output file compiled\infinite_round.amx (compile failed).
//
// Compilation Time: 0.06 sec
// ----------------------------------------
Press enter to exit ...


Same problem...

papyrus_kn 03-08-2010 09:26

Re: Infinite Round
 
Quote:

Originally Posted by sungersoo (Post 1111721)
Same problem...

Download Orpheu first:
http://forums.alliedmods.net/showthread.php?t=116393

and extract it in the right folder :wink:

Arkshine 03-08-2010 09:28

Re: Infinite Round
 
It's written in the first post ! http://forums.alliedmods.net/showthr...2#Installation

sungersoo 03-08-2010 09:32

Re: Infinite Round
 
Quote:

Originally Posted by papyrus_kn (Post 1111722)
Download Orpheu first:
http://forums.alliedmods.net/showthread.php?t=116393

and extract it in the right folder :wink:

1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
2. Then unzip the content of the provided archive here in ./amxmodx/ ;
3. Install the plugin*, restart and it's ready.


* You need to compile locally the plugin since it uses third party includes from Orpheu.


I did everything here but I don't know where to put the .sma so I can compile it. I tried in the scripting folder and the amx folder itself.

Arkshine 03-08-2010 09:45

Re: Infinite Round
 
- just download Amxx base package for windows,
- unzip somewhere on your computer,
- copy-paste the includes from orhpeu package in the includes/ directory,
- copy-paste the infiniteround.sma in the scripting/ directory,
- select and drop this sma on compile.exe ; and you will get the compiled plugin *amxx in compiled/ directory.

sungersoo 03-08-2010 09:51

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1111733)
- just download Amxx base package for windows,
- unzip somewhere on your computer,
- copy-paste the includes from orhpeu package in the includes/ directory,
- copy-paste the infiniteround.sma in the scripting/ directory,
- select and drop this sma on compile.exe ; and you will get the compiled plugin *amxx in compiled/ directory.


Is it just me or is the includes folder in the orpheu package empty?

Arkshine 03-08-2010 09:58

Re: Infinite Round
 
Yes, Joaquim has forgotten to include them.

Check it again, it should be present now.

sungersoo 03-08-2010 10:01

Re: Infinite Round
 
WORKS, thanks alot!

Arkshine 03-08-2010 10:14

Re: Infinite Round
 
It was not that difficult to compile locally a plugin. :mrgreen:

KadiR 03-08-2010 12:39

Re: Infinite Round
 
Getting this with the newest version of the module:

Quote:

L 03/08/2010 - 18:37:41: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 03/08/2010 - 18:37:41: [AMXX] Run time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunction") - debug not enabled!
Shall I enable debug?

Arkshine 03-08-2010 14:06

Re: Infinite Round
 
Open the file CheckMapConditions in functions/ ; and replace the sig by :

Code:

[0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e]
Try if it's better

KadiR 03-08-2010 14:37

Re: Infinite Round
 
Works now, thanks! :wink:

xPaw 03-13-2010 08:04

Re: Infinite Round
 
This plugin blocks sv_restart (weapons being removed from ground, but players are not teleporting to base blah.), any way of re-enabling it ?

Arkshine 03-13-2010 08:24

Re: Infinite Round
 
This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.

xPaw 03-14-2010 04:28

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1116096)
This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.

Strange. Once i tested sv_restart didnt work, now when i tried it again, it worked. o_O

ConnorMcLeod 03-14-2010 11:32

Re: Infinite Round
 
It seems that (may only on some situations) this plugin also prevent changemap.

Arkshine 03-14-2010 11:38

Re: Infinite Round
 
Windows ? Cs, Cz ?

This plugin doesn't block map timelimit at all. If it happens only for windows, it may because of the patch for HasRoundTimeExpired().

The game over is checking in Think() before HasRoundTimeExpired(), I don't see how it could block the changelevel. Really I don't see how it's possible. I don't set nor block m_flIntermissionEndTime. Weird.

dFF 03-19-2010 17:56

Re: Infinite Round
 
PHP Code:

L 03/20/2010 11:57:52: [ORPHEUInvalid memory structure "roundTimeCheck"
L 03/20/2010 11:57:52: [AMXXDisplaying debug trace (plugin "test.amxx")
L 03/20/2010 11:57:52: [AMXXRun time error 10native error (native "OrpheuMemoryGet")
L 03/20/2010 11:57:52: [AMXX]    [0test.sma::BytesToReplace (line 228)
L 03/20/2010 11:57:52: [AMXX]    [1test.sma::CheckConditions (line 171)
L 03/20/2010 11:57:52: [AMXX]    [2test.sma::CheckConditions (line 127

Tested on de_dust2 map.

Arkshine 03-19-2010 18:04

Re: Infinite Round
 
Have you copied properly the signatures on your server ?

If so, Cs or Cz ? steam or non-steam ?

dFF 03-20-2010 01:19

Re: Infinite Round
 
CS 1.6, steam.

Signature:
Code:

{
    "name"    : "CheckMapConditions",
    "class"  : "CHalfLifeMultiplay",
    "library" : "mod",
    "return"  :
    {
        "type" : "bool"
    },
    "identifiers" :
    [
        {
            "os"    : "windows",
            "mod"  : "cstrike",
            "value" : [0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e]
        },
        {
            "os"    : "linux",
            "mod"  : "cstrike",
            "value" : "CheckMapConditions__18CHalfLifeMultiplay"
        }
    ]
}


Arkshine 03-20-2010 05:34

Re: Infinite Round
 
You did not answer my question. Do you have this file on your server, in configs/orpheu/functions/CHalfLifMultiplay/ ?

dFF 03-20-2010 08:14

Re: Infinite Round
 
Upss, i forgot to copy patchRemoveRoundTimeCheck in orpheu/memory ; sorry :mrgreen:.

It's OK now!

Lure.d 03-31-2010 03:35

Re: Infinite Round
 
kinda useless, but thats my thinking.
Wouldn't it just be easier to set mp_timelimit to 999999 and each 20 minutes check if it became lower, then set it again to 999999 ?...

Arkshine 03-31-2010 04:05

Re: Infinite Round
 
Your answer is kinda useless since you did not understand the purpose of this plugin. I suggest to read again the description.

xtinct 03-31-2010 08:32

Re: Infinite Round
 
The Best thing I like about Arkshine is the way he presents his Plugins, description etc.,
Quote:

He's just a half Life Monster
Regarding Plugin, It's already awesome!


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