Re: Infinite Round
I've installed under freebsd (linux emulation) + orpheu (of course) + superhero and it's working fine.
Good job. |
Re: Infinite Round
Thanks for the confirmation. :)
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Re: Infinite Round
Also tried the plugin out, works like a charm, thanks! :up:
There are much plugins like this out there, but they all are buggy, need slot etc. I prefer everyone this plugin! :twisted: |
Re: Infinite Round
That's the purpose. Simple and efficient. :twisted:
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Re: Infinite Round
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Re: Infinite Round
thxx man but my game freez always when i download big plugin the game freezingi dont know what is the problem i have counter strike 1.6 v40 DigitalZone
i have Amx Mod X 8.1 [IMG]http://img694.**************/img694/7591/22463207.jpg[/IMG] |
Re: Infinite Round
Steam or non-Steam?
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Re: Infinite Round
"counter strike 1.6 v40 DigitalZone"
If it doesn't work with non-steam server, not my fault. It works fine on steam server. Don't ask me to fix, I can't and you won't get any support. |
Re: Infinite Round
thxxx for answering me man thats ok ill download counter strike with steam
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Re: Infinite Round
Wtf, setup ? Man gtfo
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Re: Infinite Round
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Can you type and speak like a normal person?:| |
Re: Infinite Round
@V.I.P : Can you remove the image and the link ? nobody ask you to do that, and it's quite suspicious to create a setup just for a plugin. Even if though all is ok, I don't want people downloading my plugin others than the first post because If I update people could still use your "installer" then an old version. Hope you understand. Thanks.
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Re: Infinite Round
i try to help and make some change thats will be good for this forum some ppl copy this plugins and post it in another forum i put the website and who make the plugin thats not bad
im tryin to teach my self how to code plugin but still not thats good when i learn it good i will start post my plugin here ok man i remove the pic and the site you welcome |
Re: Infinite Round
Thanks. :)
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Re: Infinite Round
V.I.P - :crab:
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Re: Infinite Round
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Same problem... |
Re: Infinite Round
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http://forums.alliedmods.net/showthread.php?t=116393 and extract it in the right folder :wink: |
Re: Infinite Round
It's written in the first post ! http://forums.alliedmods.net/showthr...2#Installation
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Re: Infinite Round
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1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ; I did everything here but I don't know where to put the .sma so I can compile it. I tried in the scripting folder and the amx folder itself. |
Re: Infinite Round
- just download Amxx base package for windows,
- unzip somewhere on your computer, - copy-paste the includes from orhpeu package in the includes/ directory, - copy-paste the infiniteround.sma in the scripting/ directory, - select and drop this sma on compile.exe ; and you will get the compiled plugin *amxx in compiled/ directory. |
Re: Infinite Round
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Is it just me or is the includes folder in the orpheu package empty? |
Re: Infinite Round
Yes, Joaquim has forgotten to include them.
Check it again, it should be present now. |
Re: Infinite Round
WORKS, thanks alot!
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Re: Infinite Round
It was not that difficult to compile locally a plugin. :mrgreen:
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Re: Infinite Round
Getting this with the newest version of the module:
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Re: Infinite Round
Open the file CheckMapConditions in functions/ ; and replace the sig by :
Code:
[0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e] |
Re: Infinite Round
Works now, thanks! :wink:
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Re: Infinite Round
This plugin blocks sv_restart (weapons being removed from ground, but players are not teleporting to base blah.), any way of re-enabling it ?
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Re: Infinite Round
This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.
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Re: Infinite Round
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Re: Infinite Round
It seems that (may only on some situations) this plugin also prevent changemap.
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Re: Infinite Round
Windows ? Cs, Cz ?
This plugin doesn't block map timelimit at all. If it happens only for windows, it may because of the patch for HasRoundTimeExpired(). The game over is checking in Think() before HasRoundTimeExpired(), I don't see how it could block the changelevel. Really I don't see how it's possible. I don't set nor block m_flIntermissionEndTime. Weird. |
Re: Infinite Round
PHP Code:
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Re: Infinite Round
Have you copied properly the signatures on your server ?
If so, Cs or Cz ? steam or non-steam ? |
Re: Infinite Round
CS 1.6, steam.
Signature: Code:
{ |
Re: Infinite Round
You did not answer my question. Do you have this file on your server, in configs/orpheu/functions/CHalfLifMultiplay/ ?
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Re: Infinite Round
Upss, i forgot to copy patchRemoveRoundTimeCheck in orpheu/memory ; sorry :mrgreen:.
It's OK now! |
Re: Infinite Round
kinda useless, but thats my thinking.
Wouldn't it just be easier to set mp_timelimit to 999999 and each 20 minutes check if it became lower, then set it again to 999999 ?... |
Re: Infinite Round
Your answer is kinda useless since you did not understand the purpose of this plugin. I suggest to read again the description.
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Re: Infinite Round
The Best thing I like about Arkshine is the way he presents his Plugins, description etc.,
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