Re: Infinite Round
Gewd jab, arkshine
|
Re: Infinite Round
It's not working for me. I'm sending "infiniteround_toggle 1"(tried with&without quotes) to console (with amx_rcon) and it's showing the same error as hjkwe654 had. I think I installed it correctly. The console says that both Orpheu and InfiniteRound are running. I tried updating the server but it was already up to date. The server is Condition Zero running on Windows. Am I not entering the command correctly?
|
Re: Infinite Round
maybe this plugin not working with Condition Zero, because this plugin not tested on it.
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
Yeah, I saw that, but I didn't want to say 'it doesn't work for cz' if I just entered the command wrong, so I asked first.
|
Re: Infinite Round
I've updated the signatures. It should work now for CZ.
Download again the .zip and overwrite the content in ./amxmodx/. |
Re: Infinite Round
Yes, it works now. I like it very much. Good job, Arkshine.
|
Re: Infinite Round
awesome
|
Re: Infinite Round
Great plugin. Thanks!
|
Re: Infinite Round
What am i doing wrong here;
Placing the orpheu folder in configs, the .sma in scripting. //AMXXPC compile.exe // by the AMX Mod X Dev Team //// infinite_round.sma // [...]amxmodx-1.8.1-b ase\addons\amxmodx\scripting\infinite_round.s ma(66) : fatal error 100: cannot re ad from file: "orpheu" // // Compilation aborted. // 1 Error. // Could not locate output file compiled\infinite_round.amx (compile failed). // // Compilation Time: 0.06 sec // ---------------------------------------- Press enter to exit ... |
Re: Infinite Round
Read topic clearly, and you will solve your problem :P
|
Re: Infinite Round
dear oh dear.
Thanks :p Anyways works fine. Excellent plugin. Though i really would love to see mp_timelimit cvar added (!). That would make it superb. |
Re: Infinite Round
mp_roundtime 0 //Works fine for me :)
|
Re: Infinite Round
Quote:
Quote:
|
Re: Infinite Round
Quote:
Maybe i had a third party plugin running that blockar round end. |
Re: Infinite Round
Yes, it means that.
|
Re: Infinite Round
Alrighty, im gonna go back googling after some scripting problems.
|
Re: Infinite Round
Sorry i was a little vague.
On certain maps like ka_ maps (non objective maps), the mp_roundtime just ticks to 0.00 and nothing happends. I'm using another plugin to fool the timer, so the rounds ends at the mp_roundtime i set (on no objective maps). But when i'm using your plugin, wich is excellent by the way, it somehow blocks that, and the rounds does not end. Would it be possible to make a function in your plugin that forces mp_roundtime, even on no_objective maps? |
Re: Infinite Round
Quote:
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
He wants the round to end on maps where there's no objectives (it won't end automatically) when the roundtime is over.
At least that's how I understood it. |
Re: Infinite Round
Waiting for a solution to be found, you can just spawn an hostage an those maps, set its origin to somewhere you can't go.
|
Re: Infinite Round
I understand better now, but what you ask, krededk99, is out of the scope of this plugin. You should ask in the request section. Connor has given a solution but it would be possible to do with orpheu too. Anyway that's not something it should be implemented in this plugin.
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
That's not the purpose of the plugin. But I've already started another plugin ( Server Cvars Unlocker ) which unlock some multiplay and server cvars. (mp_buytime, mp_c4timer, mp_freezetime, mp_limitteams, mp_roundtime, sv_accelerate, sv_clienttrace, sv_friction, sv_restartround, sv_stopspeed ). But I have some difficulties to find offsets for some cvars. So wait and see.
|
Re: Infinite Round
Wow Arkshine, good job! I notice that now the orpheu module work on windows too, that is rly good to know.
Without bots (slots)? PERFECT! |
Re: Infinite Round
Yes, without bots, it's written in the description.
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
Quote:
Gotta start reading his tut now that i got my monitor back.... |
Re: Infinite Round
Quote:
Well let me ask you then, would it be possible to make a version that does NOT ignore mp_roundtime, but everything else? I'm not sure i understand about the roundtime being clamped between 1 and 9 minutes. |
Re: Infinite Round
1 Attachment(s)
Like Connor has requested so, you want to filter the conditions. :
Quote:
About the roundtime clamped, it means just that CS has locked the cvar, you can't have a value < 1 and value > 9. EDIT : In waiting the release, you can try this one : |
Re: Infinite Round
Quote:
|
Re: Infinite Round
what?
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
Ooo this is handy good stuff ark.
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
Quote:
|
Re: Infinite Round
Arkshine, i'm having a curious problem with your plugin.
I'm running a server with respawn (not CSDM but another plugin). When your plugin is active, there seems to be a bug where people can only join one team. This creates a situation where teams are like (example): 1 CT and 6 T's. People joining the server can also only join the T team. The T's get the message "There are too many CT's!" Untill the round ends. Then people can join the CT team again. Disabling your plugin, and everything is back to normal. |
Re: Infinite Round
Not my plugin fault. If your plugin works with new round or such, basically any events related to the round, for sure it won't work well since there is no round anymore at all with my plugin ( then all the events/messages related and such blocked as well ). My plugin doesn't alter things about team .
|
Re: Infinite Round
I think that when a player join a team it is counted, but when this player disconnects it is not counted, that's why the game can think there are 6CTs and 1T even if there is 1CT, so you can only join T team in that situation.
|
All times are GMT -4. The time now is 13:05. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.